xaviermike Posted June 14, 2008 Share Posted June 14, 2008 Hey i would like to know how to set my own server in in mta deathmatch. Ive already look at the manual and everything , got all my resources, configured the "mtaserver" config file and when i start it up it says everythings a green go and its up and running. MY game loads for a split sec then a get this error message reading "Error Downloading Requested Files (#0-6)" and i cannot see it on the server list please help ? Link to comment
Gamesnert Posted June 14, 2008 Share Posted June 14, 2008 Strange... About the download error... And I think nobody can see any server on the server list >.> But did you get this before. So while you were busy with the tutorial? And I suppose you mean the Wiki with manual? Otherwise I strongly recommend the Wiki, although not everything there works... It's still a great start. Still, strange your server/client says download error... What is it supposed to download by the way..? Link to comment
xaviermike Posted June 14, 2008 Author Share Posted June 14, 2008 mmmm...well after i left the game and went back to my console window it had a history of what happend, there was errors with some of the resources i loaded into the game, maby if i dont load them in the game might work? unfortuantly i have to wait till tomorrow to try this Link to comment
Gamesnert Posted June 15, 2008 Share Posted June 15, 2008 Well, as a starting server you shouldn't start with immediatly loading a whole load of resources. Start making your own scripts bug free, and consider putting in more resources later. It's good to start with nothing and building up slowly, nothing>server>server with extra resources>gamemode. That's the recommended order BY ME. (might not be a good idea, since I'm quite new too ) Link to comment
xaviermike Posted June 16, 2008 Author Share Posted June 16, 2008 alright i did that, but ikeep getting the same error though and this is what i see in the console after i exit mta, ive attached a pic Link to comment
Gamesnert Posted June 16, 2008 Share Posted June 16, 2008 TDM... Might be a bug. Tried other gamemodes as well? If not, try. It might be a gamemode error. Link to comment
xaviermike Posted June 16, 2008 Author Share Posted June 16, 2008 alright ill try others Link to comment
xaviermike Posted June 16, 2008 Author Share Posted June 16, 2008 mmm i donno i just have no idea about mta servers at all like, if i load one game mode it connects me to my server but with black screen and i cant spawn or nothing, or itll close and say the error message i had before i have no clue Link to comment
[DooD]Heavyair Posted June 17, 2008 Share Posted June 17, 2008 when u start a gamemode ( TDMA / INTERSTATE / CTF / etc. ) u need to start a map as well i think the only gamemode that has map built in is freeroam ( BROPH RESOURCE ) for all the others u need to look at mta resources and there should be maps for each ( names usually start the same ) if u start a gamemode ( TDMA ) for example connect to server then open console and type votemode ( votemanager resource starts by default ) and then it will give u a little screen with list of playable maps so just select one and game should start. i have noticed with interstate 69 u need 2 or more players or game wont start ( not sure about others ) just looked really quick. if u start TDMA the associated maps are called ( tdma-arena1 / tdma-canals / tdma canyonburst / and so on ) hope that helps a bit Link to comment
xaviermike Posted June 17, 2008 Author Share Posted June 17, 2008 alright thanks =] ill try that now Link to comment
xaviermike Posted June 17, 2008 Author Share Posted June 17, 2008 alright thanks =] ill try that now ..........well this time when i joined it stayed a little longer before clsoing down on me, this is what is got in the log file from what happend [13:09:19] WARNING: broph.lua: Bad 'player' pointer @ 'spawnPlayer'(1) - Line: 125 [13:09:19] ERROR: ...server/mods/deathmatch/resourcecache/broph/broph.lua:125: stack Link to comment
[DooD]Heavyair Posted June 17, 2008 Share Posted June 17, 2008 every once in a while i get the same sort of error it seems to be some sort of lag between client and server when you try to spawn and the server gets confused because there should be a player to spawn ( youve just connected ) but it cant find you ( i think this is where the lag problem is ) and then server just prints tons of errors about spawn player. i run mine on LAN and it still happens ( must admit my router is very busy ) some times but i just restart and its fine. if you are using a router how many people / pcs are on it and how much do they use internet or connect to each other. that may be the issue but if you are running internet server im not to sure what else it might be. if u are on LAN try stopping all other pcs accessing network for a few minutes and see if that helps. Link to comment
xaviermike Posted June 17, 2008 Author Share Posted June 17, 2008 mmm i thinks its just my MTA server config file , i dont think i have it configured right. Could someone upload theirs so i know how its supposed to look? i think that would help alot =] Link to comment
[DooD]Heavyair Posted June 17, 2008 Share Posted June 17, 2008 <config> <!-- This parameter specifies the name of the server, visible in the ingame server browser or in ASE. It's a required parameter. --> <servername>[DooD]'s Freeroam Fun</servername> <!-- This parameter specifies the IP address on which the server. It's useful for servers which have multiple IP addresses attached to them. If left blank, it will default to server's standard local IP. --> <serverip></serverip> <!-- This parameter specifies the Maximum Transmission Unit or maximum packet size that the server will use. This will depend on the nature of your clients, as well as the network medium your server is connected to. --> <mtusize>1264</mtusize> <!-- This parameter specifies the UDP port on which the server will be accepting incoming player connections; default value: 22003. It's a required parameter. --> <serverport>22004</serverport> <!-- This parameter specifies the number of maximum player slots available on the server; default value: 32. It's a required parameter. --> <maxplayers>16</maxplayers> <!-- This parameter specifies whether the builtin http server is going to be used. Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. --> <httpserver>1</httpserver> <!-- This parameter specifies the TCP port on which the server will be accepting incoming http connections. It can be set to the same value as <serverport>. It's a required parameter if <httpserver> is set to 1. --> <httpport>22005</httpport> <!-- This parameter specifies whether connecting players will be able to download needed resources for them from an external site rather than from the server. 0 - disabled , 1 - enabled; default value: 0. --> <httpdownload>1</httpdownload> <!-- If set, this parameter specifies the external URL from which clients will be able to download needed resources ingame. Required parameter if <httpdownload> is set to 1. --> <httpdownloadurl></httpdownloadurl> <!-- This parameter can be used to make the server report to ASE master servers, allowing it to be visible in the ingame server browser. An additional UDP port needs to be available for this to work (value from <serverport> + 123 , so on a default <serverport> value 22003 the right port will be 22126 ). Available values: 0 - disabled , 1 - enabled. Optional parameter, defaults to 0. --> <ase>0</ase> <!-- If set, players will have to provide a password specified below, before they can connect to the server. If left blank, server doesn't require a password from them. --> <password></password> <!-- Specifies a location and name of the main server log file. If left blank, server won't be saving this file. --> <logfile>logs/server.log</logfile> <!-- This parameter specifies a location and name of the Access Control List settings file. If left blank, server will use acl.xml file. --> <acl>acl.xml</acl> <!-- Specifies a location and name of the debugscript log file. If left blank, server won't be saving this file. --> <scriptdebuglogfile>logs/scripts.log</scriptdebuglogfile> <!-- Specifies a level of the debugscript log file. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> <scriptdebugloglevel>0</scriptdebugloglevel> <!-- Specifies a level of the html debug. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> <htmldebuglevel>0</htmldebuglevel> <!-- Specifies the module(s) which are loaded with the server. To load several modules, add more <module> parameter(s). Optional parameter. --> <!-- <module>sample_win32.dll</module> --> <!-- <module>sample_linux.so</module> --> <!-- Specifies resources that are loaded when the server starts and/or which are protected from being stopped. To specify several resources, add more <resource> parameter(s). --> <resource src="admin" startup="1" protected="0"/> <resource src="helpmanager" startup="1" protected="0"/> <resource src="mapcycler" startup="1" protected="0"/> <resource src="mapmanager" startup="1" protected="0"/> <resource src="resourcebrowser" startup="1" protected="1" default="true"/> <resource src="resourcemanager" startup="1" protected="1"/> <resource src="scoreboard" startup="1" protected="0"/> <resource src="spawnmanager" startup="1" protected="0"/> <resource src="votemanager" startup="1" protected="0"/> <resource src="webadmin" startup="1" protected="0"/> </config> Link to comment
xaviermike Posted June 17, 2008 Author Share Posted June 17, 2008 awesome! thanks man that worked =] Link to comment
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