Gamesnert Posted June 12, 2008 Share Posted June 12, 2008 Hello everyone, I'm still quite new to making a MTA server, and now have some trouble. (again...) I want to mod the vehicles for my gamemode, but the script doesn't work... function installAuto ( startedResource ) if ( startedResource == getThisResource() ) then outputChatBox ( "A few mods are being loaded for this gamemode." ) txd = engineLoadTXD ( "hydra.txd" ) engineImportTXD ( txd, 520 ) dff = engineLoadDFF ( "hydra.dff", 520 ) engineReplaceModel ( dff, 520 ) end end addEventHandler ( "onClientResourceStart", getRootElement(), installAuto ) function installAuto2 ( startedResource ) if ( startedResource == getThisResource() ) then txd = engineLoadTXD ( "androm.txd" ) engineImportTXD ( txd, 592 ) dff = engineLoadDFF ( "androm.dff", 592 ) engineReplaceModel ( dff, 592 ) end end addEventHandler ( "onClientResourceStart", getRootElement(), installAuto2 ) function installAuto3 ( startedResource ) if ( startedResource == getThisResource() ) then txd = engineLoadTXD ( "cheetah.txd" ) engineImportTXD ( txd, 415 ) dff = engineLoadDFF ( "cheetah.dff", 415 ) engineReplaceModel ( dff, 415 ) end end addEventHandler ( "onClientResourceStart", getRootElement(), installAuto3 ) function installAuto4 ( startedResource ) if ( startedResource == getThisResource() ) then txd = engineLoadTXD ( "copcarla.txd" ) engineImportTXD ( txd, 596 ) dff = engineLoadDFF ( "copcarla.dff", 596 ) engineReplaceModel ( dff, 596 ) end end addEventHandler ( "onClientResourceStart", getRootElement(), installAuto4 ) function installAuto5 ( startedResource ) if ( startedResource == getThisResource() ) then txd = engineLoadTXD ( "turismo.txd" ) engineImportTXD ( txd, 451 ) dff = engineLoadDFF ( "turismo.dff", 451 ) engineReplaceModel ( dff, 451 ) end end addEventHandler ( "onClientResourceStart", getRootElement(), installAuto5 ) And yes, I have used in the meta file . Furthermore I don't know what the problem is... Because this script is actually an a bit modified code that was listed between the resources. The F-18 script, used it as an example. The example worked, my script didn't. There are no errors by the way, not even warnings. The models just don't load... They download and all, but loading is a whole different thing... Thanks in advance, Gamesnert. Link to comment
Gamesnert Posted June 13, 2008 Author Share Posted June 13, 2008 Ok nevermind, for some reason the models have to be in a different folder... Oh well, atleast I can now continue when I'm home. Link to comment
xaviermike Posted June 18, 2008 Share Posted June 18, 2008 I also want to add some custom vehicles and i have everything already configured but wont load in game, the resource loads fine what am i doing wrong? this is what i've got: function installAuto ( startedResource ) if ( startedResource == getThisResource() ) then outputChatBox ( "warthog" ) txd = engineLoadTXD ( "data/bfinject.txd" ) engineImportTXD ( txd, 520 ) dff = engineLoadDFF ( "data/bfinject.dff", 520 ) engineReplaceModel ( dff, 520 ) end end addEventHandler ( "onClientResourceStart", getRootElement(), installAuto ) EDIT*** just changed the id numbers for the model so it should work now if not ill say ;] Link to comment
Gamesnert Posted June 18, 2008 Author Share Posted June 18, 2008 ... Have you actually loaded these models in the meta.xml? If not, open meta.xml, add , and check again. If that's not the problem, go ingame, login with an admin account, and type "/debugscript 2". It'll show what's going on. Link to comment
[DooD]Heavyair Posted June 18, 2008 Share Posted June 18, 2008 what is the engineReplaceModel for. i have a number of modded vehicles running but i have only needed engineReplaceTXD and engineReplaceDFF and mostly they work ( have found a few that dont ). im very new to scripting and was just wondering if i might need to replace model to get the not working vehicles to load ( sorry to butt in on your thread ) Link to comment
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