Guest Posted February 21, 2008 Share Posted February 21, 2008 I am a very experienced MTA Editor user , but there are some things i still havnt managed to understand 1) can i take things that dont exist in the game and make them an object in game? for example : take a cola sign and make it an in game object? like you can create your own decales? , if its not possible can i edit allready existing objects ? if yes how? 2) you know the 3 object 2887 2888 2889 , these 3 object are the 3 components in Area 51 spotlight , i used all three of them but i still didnt got the important thing LIGHT... how can i create the light efect that they give? Thank you for helping me with these two problems... Edit : i use MTA Editor , not DM or any thing , and i am building an RP mode with some cool stuff in it ^^ Link to comment
Ace_Gambit Posted February 21, 2008 Share Posted February 21, 2008 I am a very experienced MTA Editor user , but there are some things i still havnt managed to understand1) can i take things that dont exist in the game and make them an object in game? for example : take a cola sign and make it an in game object? like you can create your own decales? , if its not possible can i edit allready existing objects ? if yes how? Hi, Yes, you can use your own models, textures, collision data and such to replace existing game objects. Check out this page for more info: http://development.mtasa.com/index.php? ... _functions Link to comment
Guest Posted February 21, 2008 Share Posted February 21, 2008 And on what am i sepose to look? elements? or what? can i get a guide on how to create my own objects to the game? (and dose it apply to the sa:mp program as well?) Link to comment
[M]Mave Posted February 22, 2008 Share Posted February 22, 2008 I know the three objects, but i couldnt make light either I hope someone can help you (and me ) cuz it would be awesome to work with light Link to comment
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