CJGrove Posted February 6, 2008 Share Posted February 6, 2008 Hello all, I tried something like this but it doesn't kill the player can someone help me with this? Thanks in advance function setFriendlyFireOn ( ) for index, theTeam in ipairs ( getElementsByType("team") ) do if ( getTeamFriendlyFire ( theTeam ) == false ) then setTeamFriendlyFire ( theTeam, true ) outputChatBox ( "Friendly fire turned ON", 255, 0, 0 ) outputDebugString ( "Friendly fire turned ON", 3 ) else setTeamFriendlyFire ( theTeam, false ) outputChatBox ( "Friendly fire turned OFF", 0, 255, 0 ) outputDebugString ( "Friendly fire turned OFF", 3 ) end end end function friendlyfire ( theTeam, ammo, killer, killerweapon, bodypart ) for index, theTeam in ipairs ( getElementsByType("team") ) do if ( getTeamFriendlyFire ( theTeam ) == false ) then if ( killer ) and ( killer ~= source ) then kill = killPlayer ( killer ) if ( kill ) then outputChatBox ( "FRIENDLY FIRE BY " .. killer .. "! He has been killed.", 255, 0, 0 ) else outputDebugString ( "Player hasn't been killed", 3 ) end else outputDebugString ( "Source is killer", 3 ) end end end end function getff ( ) for index, theTeam in ipairs ( getElementsByType("team") ) do if ( getTeamFriendlyFire ( theTeam ) == false ) then outputChatBox ( "Friendly fire turned off. You will be killed when you kill your teammate.", source ) else outputChatBox ( "Friendly fire turned on. You can kill your teammate.", source ) end end end addCommandHandler ( "getff", getff ) addCommandHandler ( "setff", setFriendlyFireOn ) addEventHandler ( "onPlayerWasted", getRootElement(), friendlyfire ) Link to comment
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