Jump to content

Custom Weapons Issues


DazzaJay

Recommended Posts

Posted

ok. My guessing was that because it can support Custom vehicles, it would support custom weapon models, as they are both in the gta3.img file.....

but it seems my script dosent work.

No errors or anything, and all models are recived, but the characters still hold all the default weapons.

script:

  
txd = engineLoadTXD("data/gun_para.txd", 371 ) 
engineImportTXD(txd, 371) 
dff = engineLoadDFF("data/ak47.dff", 355 ) 
engineReplaceModel(dff, 355) 
txd = engineLoadTXD("data/ak47.txd", 355 ) 
engineImportTXD(txd, 355) 
dff = engineLoadDFF("data/chromegun.dff", 349 ) 
engineReplaceModel(dff, 349) 
txd = engineLoadTXD("data/chromegun.txd", 349 ) 
engineImportTXD(txd, 349) 
dff = engineLoadDFF("data/colt45.dff", 346 ) 
engineReplaceModel(dff, 346) 
txd = engineLoadTXD("data/colt45.txd", 346 ) 
engineImportTXD(txd, 346) 
dff = engineLoadDFF("data/cuntgun.dff", 357 ) 
engineReplaceModel(dff, 357) 
txd = engineLoadTXD("data/cuntgun.txd", 357 ) 
engineImportTXD(txd, 357) 
dff = engineLoadDFF("data/desert_eagle.dff", 348 ) 
engineReplaceModel(dff, 348) 
txd = engineLoadTXD("data/desert_eagle.txd", 348 ) 
engineImportTXD(txd, 348) 
dff = engineLoadDFF("data/heatseek.dff", 360 ) 
engineReplaceModel(dff, 360) 
txd = engineLoadTXD("data/heatseek.txd", 360 ) 
engineImportTXD(txd, 360) 
dff = engineLoadDFF("data/katana.dff", 339 ) 
engineReplaceModel(dff, 339) 
txd = engineLoadTXD("data/katana.txd", 339 ) 
engineImportTXD(txd, 339) 
dff = engineLoadDFF("data/m4.dff", 356 ) 
engineReplaceModel(dff, 356) 
txd = engineLoadTXD("data/m4.txd", 356 ) 
engineImportTXD(txd, 356) 
dff = engineLoadDFF("data/micro_uzi.dff", 352 ) 
engineReplaceModel(dff, 352) 
txd = engineLoadTXD("data/micro_uzi.txd", 352 ) 
engineImportTXD(txd, 352) 
dff = engineLoadDFF("data/mp5lng.dff", 353 ) 
engineReplaceModel(dff, 353) 
txd = engineLoadTXD("data/mp5lng.txd", 353 ) 
engineImportTXD(txd, 353) 
dff = engineLoadDFF("data/sawnoff.dff", 350 ) 
engineReplaceModel(dff, 350) 
txd = engineLoadTXD("data/sawnoff.txd", 350 ) 
engineImportTXD(txd, 350) 
dff = engineLoadDFF("data/shotgspa.dff", 351 ) 
engineReplaceModel(dff, 351) 
txd = engineLoadTXD("data/shotgspa.txd", 351 ) 
engineImportTXD(txd, 351) 
dff = engineLoadDFF("data/silenced.dff", 347 ) 
engineReplaceModel(dff, 347) 
txd = engineLoadTXD("data/silenced.txd", 347 ) 
engineImportTXD(txd, 347) 
dff = engineLoadDFF("data/sniper.dff", 358 ) 
engineReplaceModel(dff, 358) 
txd = engineLoadTXD("data/sniper.txd", 358 ) 
engineImportTXD(txd, 358) 
dff = engineLoadDFF("data/tec9.dff", 358 ) 
engineReplaceModel(dff, 358) 
txd = engineLoadTXD("data/tec9.txd", 358 ) 
engineImportTXD(txd, 358) 
  

meta:

<meta> 
    <info author="DazzaJay" name="weaponpack" version="1.1.7" type="script" /> 
    <script src="weaponpack.lua" type="client" /> 
    <file src="data/gun_para.txd" /> 
    <file src="data/ak47.dff" /> 
    <file src="data/ak47.txd" /> 
    <file src="data/chromegun.dff" /> 
    <file src="data/chromegun.txd" /> 
    <file src="data/colt45.dff" /> 
    <file src="data/colt45.txd" /> 
    <file src="data/cuntgun.dff" /> 
    <file src="data/cuntgun.txd" /> 
    <file src="data/desert_eagle.dff" /> 
    <file src="data/desert_eagle.txd" /> 
    <file src="data/heatseek.dff" /> 
    <file src="data/heatseek.txd" /> 
    <file src="data/katana.dff" /> 
    <file src="data/katana.txd" /> 
    <file src="data/m4.dff" /> 
    <file src="data/m4.txd" /> 
    <file src="data/micro_uzi.dff" /> 
    <file src="data/micro_uzi.txd" /> 
    <file src="data/mp5lng.dff" /> 
    <file src="data/mp5lng.txd" /> 
    <file src="data/sawnoff.dff" /> 
    <file src="data/sawnoff.txd" /> 
    <file src="data/shotgspa.dff" /> 
    <file src="data/shotgspa.txd" /> 
    <file src="data/silenced.dff" /> 
    <file src="data/silenced.txd" /> 
    <file src="data/sniper.dff" /> 
    <file src="data/sniper.txd" /> 
    <file src="data/tec9.dff" /> 
    <file src="data/tec9.txd" /> 
</meta>  

Posted

I dont see why they wouldnt be, concidering they are all in the same file as the Vehicles..... so you would EXPECT engineReplaceModel(dff, ###) to work for any dff in the gta3.img.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...