Woovie Posted January 19, 2008 Share Posted January 19, 2008 I am not sure if this has been covered. Here is my custom car model script. I had to replace all the i's for the car name with a * for the fact of the improper language. function loadSadlSh*t () txd = engineLoadTXD ( "sadlsh*t.txd" ) engineImportTXD ( txd, 605 ) dff = engineLoadDFF ( "sadlsh*t.dff", 605 ) engineReplaceModel ( dff, 605 ) end addCommandHandler ( "loadcars", loadSadlSh*t ) And in the meta I put this. <file src="sadlsh*t.dff" /> <file src="sadlsh*t.txd" /> And here is the result. Notice the "BritneySpears" is standing INSIDE the car. The collision is not loading correctly from the DFF. The collision is from the SadlSh*t. I hope you do notice, the tires are NOT the original model tires. I added those for testing. They scaled for the Sadler. Also, notice the driver sitting in the middle. And the exhaust comes from the middle too. At one point yesterday, they sat properly and the exhaust came out appropriately. Not sure why or how. It may have been OffRoader23 had fixed something. I have not talked to him about it but I will post on here if he did and how. Click to full size Link to comment
Woovie Posted January 21, 2008 Author Share Posted January 21, 2008 I have now found, I will be driving. Collision and seat loaded right, and eventually, it messes up. I don't get it... Only happens with custom models. I have tried multiple models and happens to all of them. Link to comment
OffRoader23 Posted January 22, 2008 Share Posted January 22, 2008 Also, the textures aren't filtered on the vehicles, so they are all blocky looking. Is there any way to preload it before it loads into the server, so it smooths the textures? Link to comment
Woovie Posted January 24, 2008 Author Share Posted January 24, 2008 Off told me it was the dummies not loading correctly. Is someone working on this or do we need to further investigate ? Link to comment
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