Donvalley Posted January 12, 2008 Share Posted January 12, 2008 Found This On Website on *:SIGNAL:mta.enter: { if ($mta.skin($1,$2) == 2) && ($mta.vehicle($1,$2).name == Police) && (!$mta.passenger($1,$2)) { mta.msg $1 $2 Please Step Out Of The Police Car! $chr(126) 30 Secs Left! $+(!.timercopcar,$1,.,$2) 5 30 mta.slap $1 $2 } } on *:SIGNAL:mta.exit:{ $+(!.timercopcar,$1,.,$2) off } on *:SIGNAL:mta.part:{ $+(!.timercopcar,$1,.,$2) off } It There A Way To Make it After The 30 Seconds It Kills The Player/Or Slaps Him To Death After The 30 Seconds?? Thanks In Advance Link to comment
Mex Posted January 13, 2008 Share Posted January 13, 2008 (edited) on *:SIGNAL:mta.enter: { if ($mta.skin($1,$2).name != Cop) && ($mta.vehicle($1,$2).name == Police) && (!$mta.passenger($1,$2)) { mta.msg $1 $2 Please Step Out Of The Police Car! $chr(126) 30 Secs Left! $+(!.timercopcar,$1,.,$2) 1 30 mta.enter.kill $1 $2 } } alias mta.enter.kill { !.timerenterkill 7 0 mta.slap $1 $2 } on *:SIGNAL:mta.exit:{ $+(!.timercopcar,$1,.,$2) off } on *:SIGNAL:mta.part:{ $+(!.timercopcar,$1,.,$2) off } Edited January 13, 2008 by Guest Link to comment
Donvalley Posted January 13, 2008 Author Share Posted January 13, 2008 Works Perfect Thanks So Much Mex Link to comment
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