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HOW TO ADD NPCs to the game?!?!


Guest jaensmith

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Unfortunately npcs will never appear because it's apparently extremely difficult to do and you really can't have good in synced npcs when mta:vc is so unstable and the the mta team refuses to even entertain the thought of npcs ever being in mta. You're not the only one who is a little pissed off about this. It doesn't take a genius to figure out that the majority of the players who come to this site are disappointed with it. If you want a little more fun in single player, download some mods.

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Unfortunately npcs will never appear because it's apparently extremely difficult to do and you really can't have good in synced npcs when mta:vc is so unstable and the the mta team refuses to even entertain the thought of npcs ever being in mta. You're not the only one who is a little pissed off about this. It doesn't take a genius to figure out that the majority of the players who come to this site are disappointed with it. If you want a little more fun in single player, download some mods.

It's not hard to actually get pedestrians in there, but it's difficult to get them synchronized in a way that won't completely kill performance. Probably some scripted actors could be used as a few peds, but even then the city is too large to have a lot of them everywhere, and the bandwidth and time spent coding could be used for something more necessary.

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The deathmatch for mta:sa will have improved greatly on the sync problems. This should make it easier to sync the npcs. Maybe you should wait and try adding them in for that? As for spawning them all over the map, an easier way might be to figure out how to make them only appear within a certain radius of each player. And then if the npcs could be removed when the players in the area leave or die. It would be awesome to see some npcs in mta so you don't have to travel like 10 blocks to kill something. If spawning npcs with players all over the map is a problem then maybe someone could make a mode with less players that have to stick fairly close together like in 2p mode on the ps2. Or better yet, if the game servers can handle it, a sort of team deathmatch game where players choose a team. One player on each team could be the leader so other players on that team spawn and have to stay within a certain distance of the leader. Then the groups could roam around fight when they meet each other. That would make mta ultra popular and great for lan games.

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