Jump to content

TOTal conversions anyone?


Guest mAA253

Recommended Posts

Hello MTA DM,

i was wondering if total conversion maps such as GTA:UNITED (a mod that erases san andreas land and puts in VC and LC) and other TCs are or can be compatible with MTA DM, because that would add a whole new level of gameplay.

TCs usually add replace some files of the original SA and sometimes add little(d3d9 etc) and/or big folders and iam guessing(based on my limited knowledge) that would be the problem of compatibility Oo,

any thoughts :D

yay 1st post

Link to comment

We have discussed this within QA somewhat, and it would be great to get a TC in.

There are a number of issues that have to be overcome. The first is converting it into MTA format - which is actually a lot cleaner than GTA's own system. The trouble is, since GTA's system is so fiddly it takes some work to convert it over into MTA format.

(Just so you know, with MTA you would use a .map file to place all the objects, and import your models in raw .dff and .txd form)

Secondly, there's the object limit. This is somewhat of a barrier for many non-custom modelled mods. However, if the models are fairly large in size, and therefore the object limit (of approximately 225) will be able to handle the map comfortably, then in theory it should work (especially with recent streamer changes).

Its yet to be proven, but it would definitely be nice to try and get this working. Right now no one in QA has had the chance to really try and push custom models support to its maximum.

As far as d3d9, that's a no-no. They're bound to interfere with MTA and are likely to be blocked.

Everything else, remains incompatible. Though, the only thing left that's really relevant to multiplayer is handling files.

Link to comment
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...