mdm13 Posted March 11, 2007 Share Posted March 11, 2007 I noticed in the last scripting video that when a person kills someone by nade or flamethower it just says: 'person' died ...Can you make it so that it says -->person1 killed person2 (nade) or person1 killed person2 (flamethrower)?? Link to comment
Ace_Gambit Posted March 11, 2007 Share Posted March 11, 2007 Yes, you can not only see who attacked who but also what weapon the attacker used and what body parts are damaged by how many hit points. Link to comment
mdm13 Posted March 11, 2007 Author Share Posted March 11, 2007 that's awesome! person1 killed person2 (m4, 3 shots between the eyes ) Link to comment
ArmedAndDangerous Posted March 11, 2007 Share Posted March 11, 2007 On something similar: headshots I know iot wouldn't be popular to have it set at default that headshots be allowed, but I was wondering if it would be possible to allow mappers to script different damage characteristic for players i.e headshots, 1 shot kill etc. Link to comment
Ace_Gambit Posted March 11, 2007 Share Posted March 11, 2007 On something similar: headshotsI know iot wouldn't be popular to have it set at default that headshots be allowed, but I was wondering if it would be possible to allow mappers to script different damage characteristic for players i.e headshots, 1 shot kill etc. Erm, why not? Just multiply the amount of damage by n depending on the body part. If you don't understand what I mean then take a look at the KotH scripting tutorial and scroll down to the kothDamage function. Link to comment
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