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[DEV] New Roleplay Gamemode in Development


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Posted (edited)


Hello everyone,

I am currently working on a brand-new Roleplay Gamemode for MTA:SA, built from scratch with custom features, clean code, and modern systems designed to bring a fresh RP experience to the community.

The project is currently in active development, and I’ll be posting regular progress, devlogs, and updates right here in this thread.

💡 Question for the community:

Once it's ready, should I release this gamemode completely FREE and open-source for everyone, or keep it exclusive? What features would you like to see the most?

Let me know your thoughts below! 👇
 


Quote #1 — Advanced Radar & Navigation System

Quote

 


 

Hey everyone! I'm excited to share the first update on the gamemode. I have been working on a custom, feature-packed Radar & Navigation System from scratch.

Here are the main features included in this update:

  • Traffic Detection: Real-time awareness of nearby traffic conditions.

  • Pink GPS Waypoints: Clean visual route rendering directly on the map.

  • Visual & 3D Navigation: Intuitive 3D turn-by-turn guidance indicators.

  • Two-Stage Smart Rerouting: Intelligent recalculation based on player pathing.

  • Direct & Indirect Routing: Flexible pathfinding tailored to destination accessibility.

  • Distance & Time Remaining: Live display of remaining distance and estimated arrival time.

  • Visual Turn Indicators: Clear HUD prompts helping players navigate turns (Left, Right, Straight).

  • Dynamic Live Speed Updates: Real-time HUD adjustments based on vehicle speed.

  • Speed Limit Display: Shows localized speed limits for current zones.

  • Mobile App Integration: Allows destination selection directly from the in-game smartphone.

  • Passenger Destination Setup: Passengers can set route targets synchronized with setElementData.

  • 3D Map Mode: Toggle between traditional 2D and fully rendered 3D map perspectives.

  • Dark / Light Mode: Customizable UI themes for night and day driving comfort.

Stay tuned for more updates! Feedback and suggestions are always welcome.

 

Edited by HanakiX

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