MaMMaD Posted June 28 Posted June 28 Hello everyone, I have a problem with the Hydra (ID 520) in MTA. I want to add multiple Hydra skins to my server. I do not want to assign them to other vehicle IDs because I want them to behave exactly like a Hydra. Right now I am using vehicle custom models. When I create a custom Hydra model, the vehicle spawns, but it does not have the original Hydra abilities, such as: Shooting missiles Retracting landing gear VTOL mode (vertical take‑off and hover) So it looks like a Hydra, but it behaves like a normal plane. What I want is to have many different Hydra skins (more than 10 fighter jets) on my server, and all of them should keep the default Hydra mechanics in MTA. In other words: How can I add multiple fighter jet skins that all keep the default Hydra functionality instead of losing its special features? Any help or suggestions would be appreciated. Thanks.
Moderators Vector Posted Wednesday at 04:23 Moderators Posted Wednesday at 04:23 Unfortunately, there is currently no way to do this, but the community and the team are continuously working on resolving the issue. In the meantime, the only possible workaround would be to replicate the native behavior using Lua scripting.
Hydra_Nuker Posted 56 minutes ago Posted 56 minutes ago (edited) comment withdrawn Edited 48 minutes ago by Hydra_Nuker (can't delete)
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