womaiyo Posted December 23, 2025 Posted December 23, 2025 (edited) Hi, I'm having this issue with textures on custom models. As you can see in the video, when I move a little farther away, the custom texture fades out and gets replaced by the vanilla game texture. I've already tried engineSetModelLODDistance, changing arguments in engineImportTXD and engineLoadTXD, but the problem keeps happening. Any ideas? I remember this didn't happen in older versions of MTA. https://www.youtube.com/watch?v=6sWZeKeRm4k Edited January 7 by womaiyo
Prever77 Posted February 20 Posted February 20 make sure that problem isn't on client side first. Does someone see it. Check your render distance. As everybody sets it different. If problem is on all clients. Try to separate LOD model. And work with your LOD as variable.
womaiyo Posted 12 hours ago Author Posted 12 hours ago (edited) On 20/02/2026 at 13:06, Prever77 said: make sure that problem isn't on client side first. Does someone see it. Check your render distance. As everybody sets it different. If problem is on all clients. Try to separate LOD model. And work with your LOD as variable. Yep, I already tried that. I think this is a MTA problem, this didn't happen in previous updates Edited 12 hours ago by womaiyo
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