Manfredo Posted February 17 Share Posted February 17 (edited) Good evening, Community! I need some help regarding this code, I am modifying it so that when the vehicle passes by the marker it starts the timer (the car freezes) and then continues on its way to the next one. The drawback is that although the marker is deleted after the vehicle passes through it, the timer is not activated and the car doesn't freeze. function crearMarcadores(variable) local var = variable local x, y, z = marcadoresTrabajo[var][1], marcadoresTrabajo[var][2], marcadoresTrabajo[var][3] local playerVehicle = getPedOccupiedVehicle(localPlayer) marcadorBusetero = createMarker( x, y, z, "cylinder",3, 229, 236, 17, 255 ) bl = createBlipAttachedTo(marcadorBusetero,0, 2, 255, 0, 0) addEventHandler ( "onClientPlayerVehicleExit", getRootElement(), function (vehicle) ocupa = getElementData(localPlayer, "Ocupacion" ) or "" if(ocupa:find "Busetero" ~= nil) then verifyIsElement(marcadorBusetero) verifyIsElement(bl) end end) addEventHandler('onClientMarkerHit', marcadorBusetero, function ( hitPlayer ) if ( getElementType ( hitPlayer ) == "player" ) and ( hitPlayer == localPlayer ) then ocupa = getElementData(localPlayer, "Ocupacion" ) or "" if(ocupa:find "Busetero" ~= nil) then triggerServerEvent ( "giveMoneyPlayerServer", getLocalPlayer(), pagoParada) verifyIsElement(marcadorBusetero) verifyIsElement(bl) var = var + 1 if (var == 10) then setElementFrozen(playerVehicle, true) levelBus = getElementData(localPlayer, "nivelBusetero") or 0 setElementData(localPlayer, "nivelBusetero", levelBus +1) totalPago = pagoFinal + (levelBus * 6) triggerServerEvent ( "giveMoneyPlayerServer", getLocalPlayer(), totalPago) addNotificationBusetero("[Estacion] Finalizaste la ruta, has ganado $"..totalPago..", ve por otro bus", "info") setPedExitVehicle ( localPlayer ) setTimer ( function ( ) triggerServerEvent ( "endJobBusServer", getLocalPlayer() ) end,3300, 1) else addNotificationBusetero("[Estacion] Has ganado $"..pagoParada.." , Ve a la siguiente parada", "info") setElementFrozen(playerVehicle, true) toggleControl ( "accelerate", false ) toggleControl ( "brake_reverse", false ) toggleControl ( "handbrake", false ) toggleControl ( "enter_exit", true ) setTimer ( function ( ) setElementFrozen(playerVehicle, false) toggleControl ( "accelerate", true ) toggleControl ( "brake_reverse", true ) toggleControl ( "handbrake", true ) toggleControl ( "enter_exit", true ) end,3300, 1) crearMarcadores(var) end end end end) end Edited February 17 by Manfredo Link to comment
Manfredo Posted February 17 Author Share Posted February 17 Fixed, I was putting the "local playerVehicle = getPedOccupiedVehicle(hitPlayer)" too high in the code and it was not linking to the frozen code, If someone can explain to me technically why this didn't work before, I would be grateful. Link to comment
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