Ahmed Ly Posted yesterday at 01:55 Share Posted yesterday at 01:55 لاحظت فتره لفاتت سيرفرات تكيتك يستعملون الهكرز هادي اكوادد مهمه سيرفرات تكتيك لي فتره ع برمحة فا هاذا كود اذا في خطاء صلحنوه لي -- منع God Mode addEventHandler("onPlayerDamage", root, function(attacker, weapon, bodypart, loss) if loss == 0 then -- إذا لم يخسر اللاعب نقاط الحياة، افترض وجود God Mode kickPlayer(source, "God Mode is not allowed!") end end) -------------------------- -- مراقبة Auto Headshot addEventHandler("onClientPlayerWeaponFire", localPlayer, function(weapon, ammo, ammoInClip, hitX, hitY, hitZ, hitElement) if hitElement and getElementType(hitElement) == "player" then local bodypart = getPedBonePosition(hitElement, 3) -- الرأس local dist = getDistanceBetweenPoints3D(hitX, hitY, hitZ, bodypart[1], bodypart[2], bodypart[3]) if dist < 0.2 then -- مسافة صغيرة جدًا تعني headshot triggerServerEvent("reportHeadshot", localPlayer, hitElement) end end end) -- منع الطيران addEventHandler("onClientRender", root, function() local x, y, z = getElementPosition(localPlayer) local groundZ = getGroundPosition(x, y, z) if z - groundZ > 5 then -- إذا كان اللاعب مرتفعًا جدًا triggerServerEvent("kickFlyingPlayer", localPlayer) end end) -- مراقبة Auto Headshot addEventHandler("onClientPlayerWeaponFire", localPlayer, function(weapon, ammo, ammoInClip, hitX, hitY, hitZ, hitElement) if hitElement and getElementType(hitElement) == "player" then local bodypart = getPedBonePosition(hitElement, 3) -- الرأس local dist = getDistanceBetweenPoints3D(hitX, hitY, hitZ, bodypart[1], bodypart[2], bodypart[3]) if dist < 0.2 then -- مسافة صغيرة جدًا تعني headshot triggerServerEvent("reportHeadshot", localPlayer, hitElement) end end end) -- منع الطيران addEventHandler("onClientRender", root, function() local x, y, z = getElementPosition(localPlayer) local groundZ = getGroundPosition(x, y, z) if z - groundZ > 5 then -- إذا كان اللاعب مرتفعًا جدًا triggerServerEvent("kickFlyingPlayer", localPlayer) end end) -- Constants for anti-fly detection local MAX_ALLOWED_HEIGHT = 50 -- Maximum height a player can reach normally local CHECK_INTERVAL = 1000 -- Time interval in milliseconds for checking player position local MAX_VELOCITY = 1.5 -- Maximum speed in any direction -- Function to check players' positions and velocities function checkForFlyHack() for _, player in ipairs(getElementsByType("player")) do if isElement(player) and not isPedInVehicle(player) then local x, y, z = getElementPosition(player) local velocityX, velocityY, velocityZ = getElementVelocity(player) -- Check if the player is above the allowed height if z > MAX_ALLOWED_HEIGHT then outputChatBox("Fly hack detected for " .. getPlayerName(player) .. "! Height: " .. tostring(z), root, 255, 0, 0) kickPlayer(player, "Fly hack detected.") end -- Check if the player's velocity exceeds the maximum allowed if math.abs(velocityX) > MAX_VELOCITY or math.abs(velocityY) > MAX_VELOCITY or math.abs(velocityZ) > MAX_VELOCITY then outputChatBox("Fly hack detected for " .. getPlayerName(player) .. "! Unusual velocity.", root, 255, 0, 0) kickPlayer(player, "Fly hack detected.") end end end end -- Set a timer to repeatedly check for hacks setTimer(checkForFlyHack, CHECK_INTERVAL, 0) -- Constants for anti-teleport local MAX_TELEPORT_DISTANCE = 50 -- Maximum distance players can move within 1 second function checkForTeleportHack() for _, player in ipairs(getElementsByType("player")) do if isElement(player) then local currentPosition = {getElementPosition(player)} local lastPosition = getElementData(player, "lastTeleportPosition") or currentPosition -- Calculate distance moved local dx = currentPosition[1] - lastPosition[1] local dy = currentPosition[2] - lastPosition[2] local dz = currentPosition[3] - lastPosition[3] local distance = math.sqrt(dx^2 + dy^2 + dz^2) -- Detect teleport hack if distance > MAX_TELEPORT_DISTANCE then outputChatBox("Teleport hack detected for " .. getPlayerName(player) .. "! Distance: " .. tostring(distance), root, 255, 0, 0) kickPlayer(player, "Teleport hack detected.") end -- Update last position setElementData(player, "lastTeleportPosition", currentPosition) end end end setTimer(checkForTeleportHack, 1000, 0) -- Function to monitor players' health function checkForHealthHack() for _, player in ipairs(getElementsByType("player")) do if isElement(player) then local health = getElementHealth(player) -- Check if health exceeds 100 if health > 100 then outputChatBox("Health hack detected for " .. getPlayerName(player) .. "! Health: " .. tostring(health), root, 255, 0, 0) setElementHealth(player, 100) -- Reset health to normal kickPlayer(player, "Health hack detected.") end end end end setTimer(checkForHealthHack, 2000, 0) Ffunction checkForInfiniteAmmo() for _, player in ipairs(getElementsByType("player")) do if isElement(player) then for slot = 0, 12 do local weapon = getPedWeapon(player, slot) if weapon ~= 0 then local ammo = getPedTotalAmmo(player, slot) -- Check if ammo is unusually high if ammo > 5000 then outputChatBox("Infinite ammo hack detected for " .. getPlayerName(player) .. "! Ammo: " .. tostring(ammo), root, 255, 0, 0) takeWeapon(player, weapon) kickPlayer(player, "Infinite ammo hack detected.") end end end end end end setTimer(checkForInfiniteAmmo, 3000, 0) -- Maximum allowed jump height local MAX_JUMP_HEIGHT = 3 -- Customize as per server needs local JUMP_CHECK_INTERVAL = 1000 -- Check interval in milliseconds -- Function to detect jump hacks function detectJumpHack() for _, player in ipairs(getElementsByType("player")) do if isElement(player) and not isPedInVehicle(player) then local x, y, z = getElementPosition(player) -- Get current player position local lastZ = getElementData(player, "lastZ") or z -- Get last known Z-position -- Check if the player has jumped beyond the allowed height if (z - lastZ) > MAX_JUMP_HEIGHT then outputChatBox("Jump hack detected for " .. getPlayerName(player) .. "!", root, 255, 0, 0) kickPlayer(player, "Jump hack detected.") -- Kick the player for cheating end -- Update the last Z position for the player setElementData(player, "lastZ", z) end end end -- Timer to periodically run the jump hack detection function setTimer(detectJumpHack, JUMP_CHECK_INTERVAL, 0) -- Event handler to initialize player data when they join function initializePlayerData() local x, y, z = getElementPosition(source) -- Get initial position setElementData(source, "lastZ", z) -- Store initial Z-position end addEventHandler("onPlayerJoin", root, initializePlayerData) -- Event handler to clean up data when a player quits function cleanupPlayerData() removeElementData(source, "lastZ") -- Clean up stored data end addEventHandler("onPlayerQuit", root, cleanupPlayerData) --- ملف فيه كلنت و سيرفر عدل ملف كويس و لو في خطاء صالحه -- Function to detect health hack function detectHealthHack() for _, player in ipairs(getElementsByType("player")) do if isElement(player) then local currentHealth = getElementHealth(player) local lastHealth = getElementData(player, "lastHealth") or currentHealth -- Retrieve stored health or set to current -- If current health is greater than the last health and within valid range if currentHealth > lastHealth and currentHealth <= 100 then outputChatBox("Health hack detected for " .. getPlayerName(player) .. "!", root, 255, 0, 0) kickPlayer(player, "Health hack detected.") -- Kick the player end -- Update the player's health data setElementData(player, "lastHealth", currentHealth) end end end -- Initialize player data when they join function initializePlayerData() local health = getElementHealth(source) -- Get current health setElementData(source, "lastHealth", health) -- Set initial health data end addEventHandler("onPlayerJoin", root, initializePlayerData) -- Clean up player data when they quit function cleanupPlayerData() removeElementData(source, "lastHealth") -- Remove stored health data end addEventHandler("onPlayerQuit", root, cleanupPlayerData) -- Periodically check for health hacks setTimer(detectHealthHack, 1000, 0) local MAX_SPEED = 0.15 -- Maximum allowed speed (in m/s) function detectSpeedHack() for _, player in ipairs(getElementsByType("player")) do if isElement(player) then local vx, vy, vz = getElementVelocity(player) local speed = math.sqrt(vx^2 + vy^2 + vz^2) if speed > MAX_SPEED then outputChatBox("Speed hack detected for " .. getPlayerName(player) .. "!", root, 255, 0, 0) kickPlayer(player, "Speed hack detected.") end end end end setTimer(detectSpeedHack, 1000, 0) -- Check every second local AIMBOT_THRESHOLD = 5 -- Angle threshold in degrees function detectAimbot() for _, player in ipairs(getElementsByType("player")) do if isElement(player) then local playerX, playerY, playerZ = getElementPosition(player) local target = getNearestPlayer(player) if target then local targetX, targetY, targetZ = getElementPosition(target) local angle = math.deg(math.atan2(targetY - playerY, targetX - playerX)) -- Compare angle to player's view angle local playerAngle = math.deg(getPedRotation(player)) local diff = math.abs(playerAngle - angle) if diff < AIMBOT_THRESHOLD then outputChatBox("Possible aimbot detected for " .. getPlayerName(player) .. "!", root, 255, 0, 0) kickPlayer(player, "Aimbot detection triggered.") end end end end end setTimer(detectAimbot, 1000, 0) -- Continuous Anti-LuaExecutor Script for MTA: San Andreas local suspiciousFunctions = { "loadstring", -- Suspicious function often used by executors "dofile", -- Another function that could be used by exploiters "debug", -- Sometimes used for exploit-related actions } -- List of players to watch local playersToWatch = {} -- Function to check for unknown or suspicious functions in a player's environment function checkPlayerForSuspiciousCode(player) for _, funcName in ipairs(suspiciousFunctions) do local func = getElementData(player, funcName) -- Check if the function is accessible if func then -- If a suspicious function is found, handle the player outputChatBox("Suspicious activity detected! Reporting: " .. getPlayerName(player), player, 255, 0, 0) kickPlayer(player, "Suspicious activity detected: Lua Executor") logExploitAttempt(player) -- Optionally log the exploit end end end -- Function to continuously monitor players function monitorPlayers() for _, player in ipairs(getElementsByType("player")) do checkPlayerForSuspiciousCode(player) -- Check if this player is executing suspicious code end end -- Log exploit attempts for further investigation function logExploitAttempt(player) local logFile = fileOpen("exploit_log.txt", true) if logFile then fileWrite(logFile, "Exploiter: " .. getPlayerName(player) .. " - Time: " .. getRealTime().timestamp .. "\n") fileClose(logFile) end end -- Start continuous monitoring of all players every 5 seconds setTimer(monitorPlayers, 5000, 0) -- Runs every 5 seconds -- Store the last time the player was hit to check for abnormal behavior local lastHitTime = {} addEventHandler("onPlayerDamage", root, function(attacker, weapon, bodypart, loss) if attacker and attacker ~= source then local playerID = source if bodypart == 9 then -- 9 is for the head local currentTime = getTickCount() -- Check if the player was hit too soon after another headshot if lastHitTime[playerID] and (currentTime - lastHitTime[playerID]) < 1000 then -- Possible headshot cheat detected (too fast) cancelEvent() -- Prevent the damage outputChatBox("Cheating detected! Headshots too fast.", playerID, 255, 0, 0) end -- Update the last headshot time lastHitTime[playerID] = currentTime end end end) Link to comment
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