Dadinho Posted October 30, 2024 Share Posted October 30, 2024 Olá, atualmente uso esse spawnconfig no meu servidor mas toda vez que eu morro ele reseta skin e armas! Estou montando um servidor e gostaria que as armas e skins não sumissem!! codigo do spawnconfig: -- Configurações para quando um jogador morrer -- XYZ coördinates local spawnX = 1128.925 local spawnY = -1467.630 local spawnZ = 15.735 -- Armas e tiros local spawnWeapon = 0 local spawnAmmo = 0 -- Pele do jogador local spawnSkin = 0 -- Definições para as quantidades de dinheiro -- Dinheiro por matar um jogador local killerMoney = 250 -- O dinheiro retirado do jogador quando morrem local deadPlayerMoney = 50 -- Functions -- This function spawns players when they join function spawnOnJoin() spawnPlayer(source, joinX, joinY, joinZ, 0 ) fadeCamera(source, true) setCameraTarget(source, source) outputChatBox(joinMessage, source) giveWeapon(source, joinWeapon, joinAmmo) givePlayerMoney(source, joinMoney) end -- This function spawns players after they died function spawnOnDead(ammo, killer, weapon, bodypart) takePlayerMoney(source, deadPlayerMoney) if (killer) and (killer ~= source) then givePlayerMoney(killer, killerMoney) end setTimer(spawnPlayer, 3000, 1, source, spawnX, spawnY, spawnZ, 0, spawnSkin) setCameraTarget(source, source) setTimer(giveWeapon, 3000, 1, source, spawnWeapon, spawnAmmo) end -- Event handlers addEventHandler("onPlayerJoin", getRootElement(), spawnOnJoin) addEventHandler("onPlayerWasted", getRootElement(), spawnOnDead) Alguém consegue me fortalecer? Link to comment
zFelpszada Posted January 31 Share Posted January 31 --// Armazena as armas dos jogadores na memória do servidor. local weapons = {} --// Função para obter todas as armas do player. local function getPlayerWeapons(player) local weapons = {} for i = 0, 12 do local weapon = getPedWeapon(player, i) local ammo = getPedTotalAmmo(player, i) if weapon > 0 and ammo > 0 then weapons[weapon] = ammo end end return weapons end --// Função para setar o timer de respawn do player. local function setPlayerSpawnTimer(player) setTimer(function(player) if isTimer(sourceTimer) then killTimer(sourceTimer) end if not isElement(player) then return false end --// Recupera o skin do player para setar no spawn. local playerSkin = getElementModel(player) spawnPlayer(player, spawnX, spawnY, spawnZ, 0, playerSkin) end, 3000, 1, player) end --// Evento para quando o player morrer, setar o timer de respawn, dar o dinheiro para que matou, tirar o dinheiro de quem morreu e salvar as armas. addEventHandler("onPlayerWasted", root, function(_, killer) if (killer) and (killer ~= source) then givePlayerMoney(killer, killerMoney) end --// Armazena as armas do player que morreu. weapons[source] = getPlayerWeapons(source) setPlayerSpawnTimer(source) setCameraTarget(source, source) takePlayerMoney(source, deadPlayerMoney) end) --// Evento para quando o player spawnar, setar as armas dele. addEventHandler("onPlayerSpawn", root, function() local playerWeapons = weapons[source] if not playerWeapons then return false end for weapon, ammo in pairs(playerWeapons) do giveWeapon(source, weapon, ammo) end weapons[source] = nil return true end) --// Evento para quando o player sair, remover as armas dele da memória e evitar vazamento de memória. addEventHandler("onPlayerQuit", root, function() if weapons[source] then weapons[source] = nil end end) Link to comment
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