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Closed


TheBot

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Posted

SERVER SIDE

function applyWeaponPropertiesToPlayer(player, weaponID)
    triggerClientEvent(player, "laxaevent", resourceRoot, weaponID)
end

addCommandHandler("setMP5Mode",
    function(player, command, mode)
        local weaponID = 29 -- MP5
        if mode == "default" then
            applyWeaponPropertiesToPlayer(player, weaponID)
        elseif mode == "pro" then
            applyWeaponPropertiesToPlayer(player, weaponID)
        end
    end
)

CLIENT SIDE

addEvent("laxaevent", true)
addEventHandler("laxaevent", root, 
    function(weaponID)
        if weaponID == 29 then
            setWeaponProperty(29, "pro", "weapon_range", 100)
            setWeaponProperty(29, "pro", "target_range", 25)
            setWeaponProperty(29, "pro", "accuracy", 100)
            setWeaponProperty(29, "pro", "damage", 15)
            setWeaponProperty(29, "pro", "maximum_clip_ammo", 60)
            setWeaponProperty(29, "pro", "flag_type_dual", false)
        end
    end
)

Since weapon properties are client-side only, you need to ensure that when reloading or switching weapons, the player retains the correct properties. This can be done using the

  • TheBot changed the title to Closed

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