Jovem_Extreme Posted April 5, 2024 Share Posted April 5, 2024 gostaria de adaptar esse painel para toda as resoluções, na minha tela nao fica boa, mais na do meu amigo fica, eu utilizo 1440x900, se alguem puder ajudar ficarei muito grato. local screenW, screenH = guiGetScreenSize() local circleScale, sizeStroke = 50, 3 local iconScale = 25 local circleLeft, circleTop = circleScale + 30, screenH - circleScale - 20 addEventHandler('onClientResourceStart', resourceRoot, function() createCircle('bgHealth', circleScale, circleScale) createCircle('bgArmor', circleScale, circleScale) createCircleStroke('health', circleScale, circleScale, sizeStroke) createCircleStroke('armor', circleScale, circleScale, sizeStroke) hiddenComponents(false) end) addEventHandler('onClientResourceStop', resourceRoot, function() hiddenComponents(true) end) addEventHandler('onClientRender', root, function() drawItem('bgHealth', circleLeft, circleTop, tocolor(28, 28, 28, 170)) drawItem('bgArmor', circleLeft + circleScale + 10, circleTop, tocolor(28, 28, 28, 170)) drawItem('health', circleLeft, circleTop, tocolor(255, 255, 255)) dxDrawImage(circleLeft + ((circleScale/2) - (iconScale/2)), circleTop + ((circleScale/2) - (iconScale/2)), iconScale, iconScale, 'assets/health.png') drawItem('armor', circleLeft + circleScale + 10, circleTop, tocolor(255, 255, 255)) dxDrawImage((circleLeft + circleScale + 10) + ((circleScale/2) - (iconScale/2)), circleTop + ((circleScale/2) - (iconScale/2)), iconScale, iconScale, 'assets/armor.png') setSVGOffset('health', getElementHealth(localPlayer)) setSVGOffset('armor', getPedArmor(localPlayer)) end) Link to comment
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