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Adaptar em varias resoluções


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gostaria de adaptar esse painel para toda as resoluções, na minha tela nao fica boa, mais na do meu amigo fica, eu utilizo  1440x900, se alguem puder ajudar ficarei muito grato.

 

local screenW, screenH = guiGetScreenSize()

local circleScale, sizeStroke = 50, 3
local iconScale = 25
local circleLeft, circleTop = circleScale + 30, screenH - circleScale - 20

addEventHandler('onClientResourceStart', resourceRoot, function()
    createCircle('bgHealth', circleScale, circleScale)
    createCircle('bgArmor', circleScale, circleScale)
    createCircleStroke('health', circleScale, circleScale, sizeStroke)
    createCircleStroke('armor', circleScale, circleScale, sizeStroke)

    hiddenComponents(false)
end)

addEventHandler('onClientResourceStop', resourceRoot, function()
    hiddenComponents(true)
end)

addEventHandler('onClientRender', root, function()
    drawItem('bgHealth', circleLeft, circleTop, tocolor(28, 28, 28, 170))
    drawItem('bgArmor', circleLeft + circleScale + 10, circleTop, tocolor(28, 28, 28, 170))

    drawItem('health', circleLeft, circleTop, tocolor(255, 255, 255))
    dxDrawImage(circleLeft + ((circleScale/2) - (iconScale/2)), circleTop + ((circleScale/2) - (iconScale/2)), iconScale, iconScale, 'assets/health.png')
    
    drawItem('armor', circleLeft + circleScale + 10, circleTop, tocolor(255, 255, 255))
    dxDrawImage((circleLeft + circleScale + 10) + ((circleScale/2) - (iconScale/2)), circleTop + ((circleScale/2) - (iconScale/2)), iconScale, iconScale, 'assets/armor.png')

    setSVGOffset('health', getElementHealth(localPlayer))
    setSVGOffset('armor', getPedArmor(localPlayer))
end)
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