AliE3S Posted November 20, 2023 Share Posted November 20, 2023 function firepedBankFN2() setPedControlState(PedBank1, "aim_weapon",true) setPedControlState(PedBank1, "fire", true) setPedAimTarget (PedBank1, x, y, z ) setPedCameraRotation (PedBank1, x, y, z , true) end function firepedBankFN1() setPedControlState(PedBank1, "fire", false) setPedAimTarget (PedBank1, x, y, z ) setTimer(firepedBankFN2, 1500, 0) outputChatBox ("fire",255, 0,0) end setTimer(firepedBankFN1, 2000, 0) اذا اشتقل الفانكشن يحدد مكان الاعب مرا وحدة بس و يبقا يطلق علي الماكن x, y, z = getElementPosition(localPlayer) fvv = createMarker(891.00372, -1046.92542, 31.60156,"cylinder",1.3,255,200,0,255) PedBank1 = createPed (0,879.64978, -1028.60767, 31.90541) wep = givePedWeapon(PedBank1,31,10000, true) setPedArmor (PedBank1,50) Link to comment
AliE3S Posted November 20, 2023 Author Share Posted November 20, 2023 21 minutes ago, AliE3S said: x, y, z = getElementPosition(localPlayer) fvv = createMarker(891.00372, -1046.92542, 31.60156,"cylinder",1.3,255,200,0,255) PedBank1 = createPed (0,879.64978, -1028.60767, 31.90541) wep = givePedWeapon(PedBank1,31,10000, true) setPedArmor (PedBank1,50) function firepedBankFN2() setPedControlState(PedBank1, "aim_weapon",true) setPedControlState(PedBank1, "fire", true) setPedAimTarget (PedBank1, x, y, z ) setPedCameraRotation (PedBank1, x, y, z , true) end function firepedBankFN1() setPedControlState(PedBank1, "fire", false) setPedAimTarget (PedBank1, x, y, z ) setTimer(firepedBankFN2, 1500, 0) outputChatBox ("fire",255, 0,0) end setTimer(firepedBankFN1, 2000, 0) اذا اشتقل الفانكشن يحدد مكان الاعب مرا وحدة بس و يبقا يطلق علي الماكن a Link to comment
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