lima Posted October 2, 2023 Share Posted October 2, 2023 local rx, ry = 611, 400 local render = dxCreateRenderTarget(rx, ry); local sx, sy = guiGetScreenSize(); local cx,cy = (sx/2) - (rx/2), (sy/2) - (ry/2); local scrollcolor = tocolor(24, 30, 40,155) local scrollColorS = tocolor(255,255,255) local maxScroll = 0; local selected = nil; local slots = {} local scroll_bar = 0; local gui = {} local isCursorOnElement = {} --local cx,cy = (x/2) - (sx/2), (y/2) - (sy/2); --local rx ,ry = 600,400 --local render = dxCreateRenderTarget(rx,ry); --local sx, sy = guiGetScreenSize() function Inv() if render and isElement(render) then dxDrawRectangle(594,296, 248, 259, tocolor(0,0,0,15)) local x,y = 5,5 local slots = {} dxSetRenderTarget(render, true); --dxDrawRectangle(592,294, 250, 258, tocolor(0,0,0,25)) for i = 1,50 do if i == selected then end dxDrawRectangle(x, y, 96, 128, i == selected and scrollColorS or scrollcolor) table.insert(slots, {x, y, 96, 128}) dxDrawImage(x+13, (y+6) , 70, 70, "assets/itens/agua.png") -- dxDrawText("agua\n(10)\n(10)", x+100, y+20, -10 ,-10, font, 1,"Default", "center",nill,false,true) x = x + 96 + 5 if x >= 611 then x = 5; y = y + 128 + 5; end end dxSetRenderTarget(); dxDrawImage(cx,cy,rx,ry, render); end end addEventHandler("onClientRender", root, Inv) --i == selected and dxDrawImage(x, 3 - sroll, 58, 68, "assets/img/slot-effect.png")) function isMouseInPosition(x,y,w,h) if isCursorShowing() then local sx,sy = guiGetScreenSize() local cx,cy = getCursorPosition() local cx,cy = (cx*sx),(cy*sy) if (cx >= x and cx <= x+w) and (cy >= y and cy <= y+h) then return true end end end Link to comment
alex17" Posted October 3, 2023 Share Posted October 3, 2023 local scroll = 0 local maxItemsOnScreen = 8 local items = {} bindKey("mouse_wheel_down", "down", function() if scroll < (items - maxItemsOnScreen) then scroll = scroll + 1 end end ) bindKey("mouse_wheel_up", "down", function() if scroll > 0 then scroll = scroll - 1 end end ) function dxDrawInventory() for i = 1 + scroll, maxItemsOnScreen + scroll do if items[scroll] then dxDrawRectangle(...) ... ... end end end I leave you a fairly simple example of how you can do it. Link to comment
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