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[HELP] onPlayerWasted


Whizz

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Hello friends. I don't remember OnPlayerWasted, can anyone help? 

function start (thePlayer)
 local x, y, z = getElementPosition(thePlayer)
 local spawn = math.random(1, 3)
 if getPlayerMoney (thePlayer) >=0 then
  if (getDistanceBetweenPoints3D(x, y, z,)) < 5 then
    if spawn == 1 then
    end
    if spawn == 2 then
    end
    if spawn == 3 then
    end
  else
    outputChatBox("", thePlayer, 255, 0, 0)
end
 else
      outputChatBox("", thePlayer, 0, 255, 255)
 end
end
addCommandHandler("play", start)
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Players will return to Spawn 1,2,3 after dying 

 

matchmarker = createMarker(1518.0277099609 , -1138.9915771484 , 140.93536376953,"cylinder", 1, 255, 0, 0)
function start (thePlayer)
 local x, y, z = getElementPosition(thePlayer)
 local spawn = math.random(1, 3)
 getPlayerTeam(thePlayer)
 setPlayerTeam(thePlayer, *)
 if getPlayerMoney (thePlayer) >=0 then
  if (getDistanceBetweenPoints3D(x, y, z,  1518.0277099609 , -1138.9915771484 , 140.93536376953)) < 5 then
    if spawn == 1 then
 
    end
    if spawn == 2 then
 
    end
    if spawn == 3 then
 
    end
  else
    outputChatBox("You're not in the marker.", thePlayer, 255, 0, 0)
end
 else
      outputChatBox("Your Not Money", thePlayer, 0, 255, 255)
 end
end
addCommandHandler("play", start)
 
---------------------------------------------------------------------------------------------

 getDistanceBetweenPoints3D 

I used it to get the player to be in the marker and use the command.

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addEventHandler("onPlayerWasted", root,
   function()
      local spawn = math.random(1, 3)
      local team  = getPlayerTeam(source)
      local skin  = getElementModel(source)
      if spawn == 1 then 
         spawnPlayer(source, x, y, z, math.random(0, 360), skin, 0, 0, team)
      elseif spawn == 2 then 
         spawnPlayer(source, x, y, z, math.random(0, 360), skin, 0, 0, team)     
      elseif spawn == 3 then 
         spawnPlayer(source, x, y, z, math.random(0, 360), skin, 0, 0, team)          
      end 
   end 
)

x, y , z change them to the spawn coordinates

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2 hours ago, Commonist said:

I really appreciate it and it worked right! youre doing great .😅

But there is one more question how do I get a timer for this project.

addEventHandler("onPlayerWasted", root,
   function()
      local spawn = math.random(1, 3)
      local team  = getPlayerTeam(source)
      local skin  = getElementModel(source)
      local player = source
      if spawn == 1 then 
         setTimer(spawnPlayer, 3000, 1, player, x, y, z, math.random(0, 360), skin, 0, 0, team)
      elseif spawn == 2 then 
         setTimer(spawnPlayer, 3000, 1, player, x, y, z, math.random(0, 360), skin, 0, 0, team)
      elseif spawn == 3 then 
         setTimer(spawnPlayer, 3000, 1, player, x, y, z, math.random(0, 360), skin, 0, 0, team)
      end 
   end 
)

 

  • Thanks 1
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