Hiding Posted September 7, 2023 Share Posted September 7, 2023 Hi, I want to remove every smoke from the car, engine smoke, explodion smoke, etc. My question is why just not removing the smoke? texShader = dxCreateShader ( "texreplace.fx" ) function removeSmoke() engineRemoveShaderFromWorldTexture(texShader,"collisionsmoke") engineRemoveShaderFromWorldTexture(texShader,"smoke") engineRemoveShaderFromWorldTexture(texShader,"smoke5") engineRemoveShaderFromWorldTexture(texShader,"smoke4") engineRemoveShaderFromWorldTexture(texShader,"smokeII_3") engineRemoveShaderFromWorldTexture(texShader,"fireball6") end addEventHandler("onClientResourceStart", root, removeSmoke) Link to comment
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