scolen Posted August 28, 2023 Share Posted August 28, 2023 When one of the markers here is hit, why does the chat run 3 times in the outputchatbox? What is the reason for it? addEventHandler("onResourceStart", root, function() team = createTeam("garbage", 0, 255, 0) end) addEvent("acceptJob", true) addEvent("leaveJob", true) function checkAccept(player) -- [accept job function] if (getElementData(player, "Jobs") == "garbage") then outputChatBox("you have alrady garbage job sorry!", player, 255, 0, 0) else setElementData(player, "Jobs", "garbage") setElementData(player, "trashlocation", 0) outputChatBox("job accept successfully!", player, 0, 255, 0) startJob(player) if (team) then setPlayerTeam(player, team) end end end addEventHandler("acceptJob", root, checkAccept) vehicles = { [408] = true } addEventHandler("onPlayerVehicleEnter", root, function(vehicle, seat, jacked) if (vehicles[getElementModel(vehicle)]) and (getElementData(source, "Jobs") ~= "garbage") then removePedFromVehicle(source) x, y, z = getElementPosition(source) setElementPosition(source, x+1, y, z) outputChatBox("You don't have a garbage job", player, 255, 0, 0) end end) trashVehicles = {} trashVehiclesBlips = {} function startJob(player) trashVehicle = createVehicle(408, -1879.74951, -1672.44751, 21.75000, 0, 0, 180) trashVehicleBlip = createBlipAttachedTo(trashVehicle, 51) trashVehicles[player] = trashVehicle trashVehiclesBlips[player] = trashVehicleBlip function checkVehicle(player) local vehicle = getPedOccupiedVehicle(source) local vehicleId = getElementModel(vehicle) outputChatBox(vehicleId) if (vehicleId == 408) then pickUpLocation(player, 1) setElementData(player, "trashlocation", 1) end end addEventHandler("onPlayerVehicleEnter", root, checkVehicle) end garbages = { [1] = {-1881.14380, -1707.47888, 21.75000}, [2] = {-1885.83081, -1723.84656, 21.75641}, [3] = {-1896.03723, -1731.46301, 21.75000}, [4] = {-1908.80933, -1733.61536, 21.75000}, [5] = {-1930.82690, -1767.77832, 26.18353}, [6] = {-1938.78809, -1781.46545, 29.32999}, [7] = {-1936.23059, -1760.15820, 24.36698}, [8] = {-1935.32361, -1742.58679, 22.91065}, [9] = {-1935.62610, -1719.10291, 21.75000}, [10] = {-1921.58350, -1706.34143, 21.90317}, [11] = {-1902.96033, -1704.98352, 21.75000} } function pickUpLocation(player, id) local x, y, z = garbages[id][1],garbages[id][2],garbages[id][3] marker = createMarker(x, y, z, "cylinder", 3.0) addEventHandler("onMarkerHit", marker, function(player) destroyElement(marker) outputChatBox("hitted") setElementData(player, "trashlocation", getElementData(player, "trashlocation")+1) newLocation = getElementData(player, "trashlocation") pickUpLocation(player, newLocation) end) end function leave(player)-- [leave job function] setElementData(player, "Jobs", nil) setPlayerTeam(player, nil) outputChatBox("leave successfully garbage job!", player, 255, 255, 0) end addEventHandler("leaveJob", root, leave) Link to comment
FlorinSzasz Posted August 30, 2023 Share Posted August 30, 2023 Well which is client and which is server? Also here you should change your code with this -> function pickUpLocation(player, id) local x, y, z = garbages[id][1],garbages[id][2],garbages[id][3] marker = createMarker(x, y, z, "cylinder", 3.0) addEventHandler("onMarkerHit", marker, function(player) if getPedOccupiedVehicle(player) == 408 then destroyElement(marker) marker = nil outputChatBox("hitted",player) setElementData(player, "trashlocation", getElementData(player, "trashlocation")+1) newLocation = getElementData(player, "trashlocation") pickUpLocation(player, newLocation) end end) end 1 Link to comment
scolen Posted August 31, 2023 Author Share Posted August 31, 2023 12 hours ago, FlorinSzasz said: Well which is client and which is server? Also here you should change your code with this -> function pickUpLocation(player, id) local x, y, z = garbages[id][1],garbages[id][2],garbages[id][3] marker = createMarker(x, y, z, "cylinder", 3.0) addEventHandler("onMarkerHit", marker, function(player) if getPedOccupiedVehicle(player) == 408 then destroyElement(marker) marker = nil outputChatBox("hitted",player) setElementData(player, "trashlocation", getElementData(player, "trashlocation")+1) newLocation = getElementData(player, "trashlocation") pickUpLocation(player, newLocation) end end) end thank you worked 1 Link to comment
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