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Mta sa pickup limit or bug?


FlorinSzasz

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I want to create a company system, however i run into a problem. I create some pickups but the game doesnt create all the pickups only a part of them.

Here is all the code ->

local company = dbConnect("sqlite","company.db")

for i=1,55 do 
    createObject(4012,2880.809765625+(i*65.95),-1934.609375,0.20000001788139,0,0,180) -- some ground / platform 
    createPickup(2885.14+(i*65.95),-1943.72803,1.11521,3,1239,100) -- only 18 are rendered/created from /55
end 

for K=1,54 do 
    createObject(4012,2946.759765625+(K*65.95),-2033.0093994141,0.20000001788139,0,0,360)
    createPickup(2951.09+(K*65.95),-2022.72803,1.11521,3,1239,100) -- only 17 are rendered/created from / 54
end 

https://drive.google.com/file/d/19tmzV5Y8OIOElWP0LsWsS3HX5HSzQa73/view?usp=sharing 

Link for the video. Also the road on video is from the .map file :))

Also ignore debugscript from video the code is ok no errors.

Edited by FlorinSzasz
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This may be an out-of-bounds limitation. Some things don't work correctly outside (-3000; 3000) coordinate range. It's also possible that it's due to the number of pickups, although the streamer is supposed to keep the element count within game limits so you would always see the closest ones. Either way, it just seems that the pickups are buggy. When I had problems with them, I had to resort to using rotating objects instead.

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3 hours ago, DiSaMe said:

This may be an out-of-bounds limitation. Some things don't work correctly outside (-3000; 3000) coordinate range. It's also possible that it's due to the number of pickups, although the streamer is supposed to keep the element count within game limits so you would always see the closest ones. Either way, it just seems that the pickups are buggy. When I had problems with them, I had to resort to using rotating objects instead.

well markers work, pickups are not rendered however if i hit the pickup on a pickup event it returns my debug message so they are there at least.

My total pickup number is around 32 without this script. Well i will try to use rotating objects then. Thx for advice!

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