Kopi Posted August 23, 2023 Share Posted August 23, 2023 (edited) server side: function onPlayerLogin(_,acc) if getPlayerAccount(acc) then for i = 1, #coords do for j = 1, 3 do if getAccountData(source, "timeTrial"..i.."-"..j) ~= nil then triggerClientEvent(source, "accountDatasFromServer", source, getAccountData(source, "timeTrial"..i.."-"..j), i) else triggerClientEvent(source, "accountDatasFromServer", source, "-", i) end end end end end addEventHandler("onPlayerLogin", root, onPlayerLogin) Client side: function accountDatasFrom(data, i) accountDatas[i] = {data1, data2, data3} end addEvent("accountDatasFromServer", true) addEventHandler("accountDatasFromServer", root, accountDatasFrom) dxDrawText(accountDatas[id][1], sx/2 - 120, sy/2 - 126, _, _, tocolor(255,255,255,255), 0.65, font, "center", _, false, false, false, true) My problem: I would like to be able to use the matrix sent from the server side on the client side. I am currently still learning this feature, that's why I contacted you. Edited August 23, 2023 by Vinyard Link to comment
Moderators IIYAMA Posted August 25, 2023 Moderators Share Posted August 25, 2023 On 23/08/2023 at 15:16, Kopi said: getAccountData(source, "timeTrial"..i.."-"..j) How does the data looks like? And what type does it have? Link to comment
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