IsmaelRD Posted May 25 Share Posted May 25 I would like that when the car is damaged the engine due to black smoke turns off only to create more role on the server Link to comment
Doongogar Posted May 25 Share Posted May 25 (edited) here's a simple example, I don't recommend using it the way it is, and just so you understand the logic function engineOffByCrash() local thePlayer = getVehicleOccupant(source) -- 'source' is the vehicle in event 'onVehicleDamage' if thePlayer then -- Check there is a player in the vehicle local vehealth = getElementHealth(source) -- Get the vehicle's health if vhealth <= 320 then -- Checks whether the vehicle's health is equal to or less than 320 setVehicleEngineState(source, false) -- Turn off the vehicle end end end addEventHandler("onVehicleDamage", root, engineOffByCrash) Edited May 25 by Doongogar Link to comment
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