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An object does not use LOD


mrjackniko

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Hi, so i toggled "Use LODs" in map settings and some editor created objects use LODs while others don't even though they have LOD. For example, a baseball pitch in LV, the grass object changes into LOD while those seats on the stadium do not even though they have LOD since they do change in the original map. Why is that?

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Ok so i figured it out. In a map specific file called "mapEditorScriptingExtension_s.lua" there is a table called LOD_MAP which consists of object - LOD_model pairs. It automatically generates pairs, but for some reason it does not generate all the pairs you use in a map. So the fix is simple, just write missing pairs.

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