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When I start animation I can't move the character!![HELP]


mucuk6547

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Posted

Hi, I want the character to tilt right when moving. It bends to the right, but this time it does not move, w a s d locks.

Please help me.

https://i.imgyukle.com/2023/04/20/QbJ5sf.png

local isLeaned = false
local ifp = engineLoadIFP("parkour.ifp")

function leanRight()
    if not isLeaned then
        local task = getPedTask(localPlayer, "secondary", 0)
        if task == "TASK_SIMPLE_USE_GUN" or task == "TASK_SIMPLE_IN_AIR" then
            isLeaned = true
            setPedAnimation(localPlayer, "parkour", "CartWheel", -1, false, false, false, true)
            setControlState("forwards", false)
            setControlState("backwards", false)
            setControlState("left", false)
            setControlState("right", false)
            setControlState("fire", false)
        end
    end
end
bindKey("q", "down", leanRight)

function leanLeft()
    if not isLeaned then
        local task = getPedTask(localPlayer, "secondary", 0)
        if task == "TASK_SIMPLE_USE_GUN" or task == "TASK_SIMPLE_IN_AIR" then
            isLeaned = true
            setPedAnimation(localPlayer, "parkour", "CartWheel", -1, false, false, false, true)
            setControlState("forwards", false)
            setControlState("backwards", false)
            setControlState("left", false)
            setControlState("right", false)
            setControlState("fire", false)
        end
    end
end
bindKey("e", "down", leanLeft)

function stopLean()
    if isLeaned then
        setPedAnimation(localPlayer, false)
        isLeaned = false
        setControlState("forwards", getKeyState("w"))
        setControlState("backwards", getKeyState("s"))
        setControlState("left", getKeyState("a"))
        setControlState("right", getKeyState("d"))
        setControlState("fire", getKeyState("mouse1"))
    end
end
bindKey("e", "up", stopLean)
bindKey("q", "up", stopLean)

 

Posted
19 hours ago, SciptNovato said:

set the fifth argument of the setPedAnimation function to true, this determines whether
the animation will loop or not. this may not work as some animations are not meant to run while the ped is moving

I can't figure it out can you help me

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