IsmaelRD Posted April 18, 2023 Share Posted April 18, 2023 Lado del cliente function stopDamage () cancelEvent() end addEventHandler ( "onClientPlayerDamage", getRootElement(), stopDamage ) addEventHandler ( "onClientPlayerStealthKill", getRootElement(), stopDamage ) addEventHandler ( "onClientPedDamage", getRootElement(), stopDamage ) Lado del server function stopDamage1 ( ) fixVehicle ( root ) end addEventHandler( "onVehicleExplode", getRootElement(), stopDamage1 ) setVehicleDamageProof ( root, true ) fixVehicle ( root ) -- this fixes all vehicles and makes sure no exploded vehicles exist before the script starts Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now