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[AYUDA] Render image peds


Lalalu

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Hola que tal, estoy teniendo problemas con algo y vengo a solicitar de su ayuda o consejo. Estoy creando ciertos peds que deberían tener imágenes en su cabeza como indicadores, el problema es que los estoy creando en una tabla ya que son varios, mi situación es la siguiente: ¿Como puedo crearle la imagen a todos los peds con un solo render? Sin necesidad de crear cada ped por separado y añadirles un render individual a cada uno...  o sea un solo render para todos los peds de la tabla.

Inserto la tabla de ejemplo con la cual creo los peds:

 

 

local Pos_Seta = {
  {323.9013671875, 2490.8134765625, 15.484375},
  {335.341796875, 2486.669921875, 15.484375},
  {330.0751953125, 2496.310546875, 15.484375},
  {325, 2480.7265625, 15.484375}
}

for i,v in ipairs (Pos_Seta) do
  Ped_Seta = createPed(20, v[1],v[2],v[3])

 

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Intenta de esta manera
 

function dxDrawImageOnElement(TheElement,Image,distance,height,width,R,G,B,alpha)
	local x, y, z = getElementPosition(TheElement)
	local x2, y2, z2 = getElementPosition(localPlayer)
	local distance = distance or 20
	local height = height or 1
	local width = width or 1
	local checkBuildings = checkBuildings or true
	local checkVehicles = checkVehicles or false
	local checkPeds = checkPeds or false
	local checkObjects = checkObjects or true
	local checkDummies = checkDummies or true
	local seeThroughStuff = seeThroughStuff or false
	local ignoreSomeObjectsForCamera = ignoreSomeObjectsForCamera or false
	local ignoredElement = ignoredElement or nil
	if (isLineOfSightClear(x, y, z, x2, y2, z2, checkBuildings, checkVehicles, checkPeds , checkObjects,checkDummies,seeThroughStuff,ignoreSomeObjectsForCamera,ignoredElement)) then
		local sx, sy = getScreenFromWorldPosition(x, y, z+height)
		if(sx) and (sy) then
			local distanceBetweenPoints = getDistanceBetweenPoints3D(x, y, z, x2, y2, z2)
			if(distanceBetweenPoints < distance) then
				dxDrawMaterialLine3D(x, y, z+1+height-(distanceBetweenPoints/distance), x, y, z+height, Image, width-(distanceBetweenPoints/distance), tocolor(R or 255, G or 255, B or 255, alpha or 255))
			end
		end
	end
end



local Pos_Seta = {
  {323.9013671875, 2490.8134765625, 16.484375},
  {335.341796875, 2486.669921875, 16.484375},
  {330.0751953125, 2496.310546875, 16.484375},
  {325, 2480.7265625, 16.484375}
}



local NPCs = {}
local imagenruta = "persona.png"
local tag = dxCreateTexture(imagenruta)

for i,v in ipairs (Pos_Seta) do
   local mispeds = createPed(20,v[1],v[2],v[3])
   table.insert(NPCs,#NPCs + 1,mispeds)
end

addEventHandler("onClientPreRender",root,function()
   for i,elped in ipairs(NPCs) do
   	  dxDrawImageOnElement(elped,tag)
   end
end)

Con la funcion util dxDrawImageOnElement - Multi Theft Auto: Wiki se hace mas facil crearlo.

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