Fory Posted March 27, 2023 Share Posted March 27, 2023 Hello! I'm trying to figure out what could be wrong, but I can't. Maybe I'm missing a very small detail, but unfortunately it doesn't work. Turbo system. [ERROR]: ms_turbo/sourceS.lua:4: attempt to get length of local 'players' (a nil value) Server: addEvent("setTurboSound", true) addEventHandler("setTurboSound", getRootElement(), function (vehicle, turboLevel, players) if isElement(vehicle) and turboLevel and #players > 0 then triggerClientEvent(players, "setTurboSound", vehicle, turboLevel) end end) Client: local turboLevel = getElementData(pedveh, "vehicle.tuning.Turbo") or 0 if turboLevel >= 4 then playSound("files/turbo.mp3") triggerServerEvent("setTurboSound", localPlayer, pedveh, turboLevel, getElementsWithinRange(x, y, z, 100, "player")) end Link to comment
FLUSHBICEPS Posted March 27, 2023 Share Posted March 27, 2023 you should check if Players not nil before using it in the trigger call Server addEvent("setTurboSound", true) addEventHandler("setTurboSound", getRootElement(), function (vehicle, turboLevel, players) if isElement(vehicle) and turboLevel and players and #players > 0 then triggerClientEvent(players, "setTurboSound", vehicle, turboLevel) end end) Client local x, y, z = getElementPosition(pedveh) local players = getElementsWithinRange(x, y, z, 100, "player") if #players > 0 then local turboLevel = getElementData(pedveh, "vehicle.tuning.Turbo") or 0 if turboLevel >= 4 then playSound("files/turbo.mp3") triggerServerEvent("setTurboSound", localPlayer, pedveh, turboLevel, players) end end The change I made in the server code is to add an extra check to make sure that the players variable is not nil before trying to get its length with #players In the client I added a line to get the current position of the vehicle using getElementPosition this is needed to properly filter the nearby players with getElementsWithinRange I also added an extra check to make sure that there are players found before triggering the server event Link to comment
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