Jump to content

[ERROR] System Quest


WRIST

Recommended Posts

Hello, I want you to help me, please, with a problem related to the system.
I wanted to change the coordinates to the market where you can enter and your quest will appear, and suddenly it doesn't work anymore?!
Help me please nice!?

I got you ? !

 

here is the problem that doesn't work!
it's server.lua take it from the system.

database = dbConnect( "sqlite", "database.db" )
dbExec(database, "CREATE TABLE IF NOT EXISTS players (playerl, maxq)")

ped = createPed(413.712890625, 2537.95703125, 19.1484375,false)
setElementFrozen(ped,true)
createBlip(413.9287109375, 2536.9140625, 19.1484375)

questCol = createColSphere (413.9287109375, 2536.9140625, 19.1484375 )
createMarker(2654.4,-2120,12.5, "cylinder", 1, 50, 255, 50, 200)

function colHit(theElement)
	if source == questCol then
		triggerClientEvent(theElement, "onQuest", theElement,true)
	end
end
addEventHandler ( "onColShapeHit", getRootElement(), colHit)

function addUserQuest()
	local result = dbPoll(dbQuery(database, "SELECT * FROM players WHERE playerl = ?",getAccountName(getPlayerAccount(source))),-1)
	if #result == 0 then
		if source then	
			dbFree(dbQuery(database,"INSERT INTO players (playerl, maxq) VALUES (?,?)",getAccountName(getPlayerAccount(source)),0))
		end
	end
end
addEvent("addUserQuest",true)
addEventHandler("addUserQuest",getRootElement(),addUserQuest)

 

Edited by WRIST
Link to comment

[System]\system-quest\server.lua:6: Bad argument @ 'createPed' [Expected number at argument 4, got boolean]
 WARNING: [System]\system-quest\server.lua:7: Bad argument @ 'setElementFrozen' [Expected element at argument 1, got boolean]
WARNING: [System]\system-quest\server.lua:10: Bad argument @ 'createColSphere' [Expected number at argument 4, got none]

Link to comment

WARNING: [Systeme]\system-quest\server.lua:6: Bad argument @ 'createPed' [Expected number at argument 5, got boolean]
WARNING: [Systeme]\system-quest\server.lua:7: Bad argument @ 'setElementFrozen' [Expected element at argument 1, got nil]
WARNING: [Systeme]\system-quest\server.lua:10: Bad argument @ 'createColSphere' [Expected number at argument 4, got 

createPed("217", 413.712890625, 2537.95703125, 19.1484375, false)
setElementFrozen(ped,true)
createBlip(413.9287109375, 2536.9140625, 19.1484375)

questCol = createColSphere (413.9287109375, 2536.9140625, 19.1484375 )
createMarker(422.484375, 2469.0400390625, 26.739305496216, "cylinder", 1.5, 0, 100, 100, 200)

and it doesn't work, when I enter the marker I don't see the list of missions!

Edited by WRIST
Link to comment
createPed("217", 413.712890625, 2537.95703125, 19.1484375, false)

replace

ped = createPed(217, 413.712890625, 2537.95703125, 19.1484375, false)

---

questCol = createColSphere (413.9287109375, 2536.9140625, 19.1484375 )

replace

questCol = createColSphere (413.9287109375, 2536.9140625, 19.1484375, radius_need_number )

radius_need_number - the collision sphere's radius

Link to comment
54 minutes ago, WRIST said:

 

radius_need_number - the collision sphere's radius

where can I find this in the map editor or where?

 

no, u write it how big u want the radius to be for the collision sphere.

also use this client side to see how big is your ColSphere so u can adjust it.

setDevelopmentMode (true)

addCommandHandler ("devdebug",
    function ()
        showCol (not isShowCollisionsEnabled())
    end)

 

Link to comment
15 hours ago, FlorinSzasz said:

no, u write it how big u want the radius to be for the collision sphere.

also use this client side to see how big is your ColSphere so u can adjust it.

setDevelopmentMode (true)

addCommandHandler ("devdebug",
    function ()
        showCol (not isShowCollisionsEnabled())
    end)

 

better, please explain to me what this is, or some pictures, etc...

radius_need_number - the collision sphere's radius

Link to comment
13 hours ago, WRIST said:

better, please explain to me what this is, or some pictures, etc...

radius_need_number - the collision sphere's radius

the radius is the size that the colshapere will have,
then when a player enters that radius the store will be activated.
For example, if you put radius = 3, the store will activate when the players enter from the creation point 3 meters around

But you are using a marker I would recommend you stick with just the marker and use onMarkerHit instead of onColShapeHit

On the other hand, I would recommend you read the mta wiki to familiarize yourself with the functions you work with and their arguments.

 

https://wiki.multitheftauto.com/wiki/CreatePed

https://wiki.multitheftauto.com/wiki/CreateColSphere

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...