Robiv1 Posted January 7, 2023 Share Posted January 7, 2023 Hello, how to make the bone follow the cursor? Link to comment
Trust aka Tiffergan Posted January 7, 2023 Share Posted January 7, 2023 local screenW, screenH = guiGetScreenSize() local cursorX, cursorY = getCursorPosition() cursorX, cursorY = cursorX*screenW, cursorY*screenH local boneX, boneY, boneZ = getPedBonePosition(player, boneID) setPedBonePosition(player, boneID, cursorX, cursorY, boneZ) This code gets the position of the cursor on the screen using the `getCursorPosition` function, and then converts the cursor coordinates to screen coordinates using the `guiGetScreenSize` function. It then gets the position of the bone using the `getPedBonePosition` function, and finally sets the position of the bone to the cursor position using the `setPedBonePosition` function. You will need to replace player with a reference to the `player` element, and `boneID` with the ID of the bone that you want to follow the cursor. Link to comment
jamalgoving Posted January 7, 2023 Share Posted January 7, 2023 Do you know you are very beautiful Link to comment
Robiv1 Posted January 7, 2023 Author Share Posted January 7, 2023 And if, for example, it doesn't show the cursor and I move the cursor like that, how can it be solved? Link to comment
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