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block when jumping


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Hello try this ?

local jumpKeys

function getJumpKeys()
	jumpKeys = getBoundKeys ( "jump" )
end
addEventHandler ( "onClientPlayerSpawn", getLocalPlayer(), getJumpKeys )

function playerPressedKey(button, press)
	local moveState = getPedMoveState ( localPlayer )
	if moveState == "sprint" then
		for k,v in pairs( jumpKeys) do
			if button == k then
	   			cancelEvent()
	   		end
		end
   end
end
addEventHandler("onClientKey", root, playerPressedKey)

 

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