ferden bailongo Posted January 7, 2023 Share Posted January 7, 2023 Hello, does anyone know how I can do so that when a player is running he can't jump? Link to comment
Spakye Posted January 7, 2023 Share Posted January 7, 2023 Hello try this local jumpKeys function getJumpKeys() jumpKeys = getBoundKeys ( "jump" ) end addEventHandler ( "onClientPlayerSpawn", getLocalPlayer(), getJumpKeys ) function playerPressedKey(button, press) local moveState = getPedMoveState ( localPlayer ) if moveState == "sprint" then for k,v in pairs( jumpKeys) do if button == k then cancelEvent() end end end end addEventHandler("onClientKey", root, playerPressedKey) Link to comment
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