MADD NØG Posted December 13, 2022 Share Posted December 13, 2022 I don't know how I can explain this bug, I'll try Currently the only way I know of to make a customizable character is via Shader, but I'm having a little problem and was wondering if there's a solution. When I activate any ENB that has Light effects and add a texture with ApplyShader the part that has Alpha looks like the image below This is the big problem, I need the textures to have Alpha so that when I add, for example, a shirt that crosses the character's torso, this texture becomes invisible, which does not happen, if I remove the alpha from the texture it will turn white . I'll leave some examples of how the script works in case anyone is interested in helping me. More basically, the character customization system works like this, you build the entire 3D character by placing several objects on the same ped, then in the .txd you define all the .png textures and 100% transparent and with a resource you define the textures, the same way car paintjobs are done. Links for examples: (enbeffect.fx, enbeffect.fx.ini, example.txd) https://mega.nz/folder/p1hGRQrB#RId7IdhNMl-9HzWsvnTHgg Character Customization topic: https://forum.multitheftauto.com/topic/132795-helpcharacter-customization/?do=findComment&comment=1002219 Link to comment
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