Mr3b Posted September 15, 2022 Share Posted September 15, 2022 (edited) i am trying to create a voice mode on teams but i get this error but i don't know why can anyone help please?, thanks. Bad 'broadcastTo' pointer @ 'setPlayerVoiceBroadcastTo'(2) here is my code ( only server ) function getTeamPlayers(target) local teamTable = {} if not (Team.isInTeam(target)) then return false end for i, player in ipairs(getElementsByType("player")) do if (Team.inSameTeam(target, player)) then if (player ~= target) then if (getElementData(target, "radio")) then table.insert(teamTable, player) end end end end return teamTable end setTimer(function() for i, player in ipairs(getElementsByType("player")) do setPlayerVoiceBroadcastTo(player, getTeamPlayers(player)) end end, 1150, 0) function radioON(thePlayer) setElementData(thePlayer, "radio", true) end function radioOFF(thePlayer) setElementData(thePlayer, "radio", false) end function bindKeyJoin() bindKey(source, "/", "down", radioON) bindKey(source, "/", "up", radioOFF) end addEventHandler('onPlayerJoin', root, bindKeyJoin) function bindKeyOnStart() for i, player in pairs(getElementsByType("player")) do bindKey(player, "/", "down", radioON) bindKey(player, "/", "up", radioOFF) end end addEventHandler('onResourceStart', getResourceRootElement(getThisResource()), bindKeyOnStart) Edited September 15, 2022 by Major . Mr3b Added The Code Link to comment
Addlibs Posted September 16, 2022 Share Posted September 16, 2022 Likely caused by the line if not (Team.isInTeam(target)) then return false end The two options you have is to either return an empty table, or to verify the return value of getTeamPlayers when putting it as an argument to setPlayerVoiceBroadcastTo, ensuring it is indeed a table before passing it. Link to comment
AngelAlpha Posted September 17, 2022 Share Posted September 17, 2022 On 16/09/2022 at 01:20, Major . Mr3b said: i am trying to create a voice mode on teams but i get this error but i don't know why can anyone help please?, thanks. Bad 'broadcastTo' pointer @ 'setPlayerVoiceBroadcastTo'(2) here is my code ( only server ) function getTeamPlayers(target) local teamTable = {} if not (Team.isInTeam(target)) then return false end for i, player in ipairs(getElementsByType("player")) do if (Team.inSameTeam(target, player)) then if (player ~= target) then if (getElementData(target, "radio")) then table.insert(teamTable, player) end end end end return teamTable end setTimer(function() for i, player in ipairs(getElementsByType("player")) do setPlayerVoiceBroadcastTo(player, getTeamPlayers(player)) end end, 1150, 0) function radioON(thePlayer) setElementData(thePlayer, "radio", true) end function radioOFF(thePlayer) setElementData(thePlayer, "radio", false) end function bindKeyJoin() bindKey(source, "/", "down", radioON) bindKey(source, "/", "up", radioOFF) end addEventHandler('onPlayerJoin', root, bindKeyJoin) function bindKeyOnStart() for i, player in pairs(getElementsByType("player")) do bindKey(player, "/", "down", radioON) bindKey(player, "/", "up", radioOFF) end end addEventHandler('onResourceStart', getResourceRootElement(getThisResource()), bindKeyOnStart) setTimer(function() for i, player in ipairs(getElementsByType("player")) do if getPlayerTeam (player) then setPlayerVoiceBroadcastTo(player, getTeamPlayers(player)) end end end, 1150, 0) Link to comment
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