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I edited a trunk but I can't link


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--this is part of the inventory

elseif itemUsed == "knive" or itemUsed == "pickaxe" or itemUsed == "scissor" or itemUsed == "batt" or itemUsed == "helmet" or itemUsed == "pole" then
        if GiveAndTakeAndGetItem("get", playerSource, itemUsed) >= 1 then
            if not isTimer(acao[playerSource]) then
                if not arma[playerSource] then
                    setPedAnimation(playerSource, "BUDDY", "buddy_reload", 500, false, true, false, false, _, true)
                    arma[playerSource] = itemUsed
                    giveWeapon(playerSource, weapons[itemUsed][1], 1, true)
                    PlaySound3D(playerSource, "put", 15)
                    toggleControl(playerSource, "next_weapon", false)
                    toggleControl(playerSource, "previous_weapon", false)
                else
                    if arma[playerSource] == itemUsed then
                        arma[playerSource] = nil
                        takeWeapon(playerSource, weapons[itemUsed][1])
                        PlaySound3D(playerSource, "put", 15)
                        toggleControl(playerSource, "next_weapon", true)
                        toggleControl(playerSource, "previous_weapon", true)




this is the trunk code
takeWeapon(source, ID)
elseif Slot3 == "Livre" then
setElementData(Mala, "TS:SlotPorta3", Objeto)
setElementData(Mala, "TS:QuantidadeSlotPorta3", Quantidade)
setElementData(Mala, "TS:IDSlotPorta3", ID)
takeWeapon(source, ID) -- here I want to call the weapon from the code snippet above but I can't establish the link
elseif Slot4 == "Livre" then
setElementData(Mala, "TS:SlotPorta4", Objeto)
setElementData(Mala, "TS:QuantidadeSlotPorta4", Quantidade)
setElementData(Mala, "TS:IDSlotPorta4", ID)
takeWeapon(source, ID) --here I want to call the weapon from the code snippet above but I can't establish the link
elseif Slot5 == "Livre" then
setElementData(Mala, "TS:SlotPorta5", Objeto)
setElementData(Mala, "TS:QuantidadeSlotPorta5", Quantidade)
setElementData(Mala, "TS:IDSlotPorta5", ID)
takeWeapon(source, ID)

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