yToPzz Posted June 14, 2022 Share Posted June 14, 2022 WARNING: SaveCJ\Script.lua:33: Bad argument @ 'split' [Expected string at argument 1, got boolean] WARNING: SaveCJ\Script.lua:34: Bad argument @ 'split' [Expected string at argument 1, got boolean] ERROR: SaveCJ\Script.lua:36: attempt to index local 'textures' (a number value) function setClothes() local account = getPlayerAccount(source) if ( not isGuestAccount(account) ) then local textureString = getAccountData(account, "Clothessaver:Texture") local modelString = getAccountData(account, "Clothessaver:Model") local textures = split (textureString, 44) ---- line 33 local models = split (modelString, 44) ---- line 34 for i=0, 17, 1 do if ( textures[i+1] ~= "," or textures[i+1] ~= nil ) then addPedClothes(source, textures[i+1], models[i+1], i) ---- line 36 end end outputChatBox("Clothes were added by clothessaver", source, 0, 255, 0) textures = {} models = {} end end addEventHandler("onPlayerLogin", getRootElement(), setClothes) Link to comment
roaddog Posted June 15, 2022 Share Posted June 15, 2022 function setClothes() local account = getPlayerAccount(source) if ( not isGuestAccount(account) ) then local textureString = getAccountData(account, "Clothessaver:Texture") local modelString = getAccountData(account, "Clothessaver:Model") iprint(textureString, modelString) -- check debugscript for info if textureString and modelString then -- check if textureString is not false or nil local textures = split (textureString, 44) ---- line 33 local models = split (modelString, 44) ---- line 34 for i=0, 17, 1 do if ( textures[i+1] ~= "," or textures[i+1] ~= nil ) then addPedClothes(source, textures[i+1], models[i+1], i) ---- line 36 end end outputChatBox("Clothes were added by clothessaver", source, 0, 255, 0) textures = {} models = {} end end end addEventHandler("onPlayerLogin", getRootElement(), setClothes) It's either your account data retrieving false or nil value, you should check it before actually split expected string. Link to comment
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