BenceDev Posted June 3, 2022 Share Posted June 3, 2022 (edited) Hi, i have a problem with rotate a gun in or out of vehicle debugscript says: WARNING: fs_vehicleGun\server.lua:17: Bad argument @ 'triggerClientEvent' [Expected string at argument 1, got nil] Server Side: --[[addEvent("onPlayerVehicleEnter", true) addEventHandler("onPlayerVehicleEnter", getRootElement(),]]-- function createArmedBobcat(source) local lx,ly,lz = getElementPosition(source) -- get the position of the player local lx = lx + 5 -- add 5 units to the x position veh = createVehicle( 422, lx, ly, lz) -- create a bobcat base = createObject( 2985, 2,2,2) -- create a minigun_base object setElementCollisionsEnabled ( base, false ) -- the minigun_base damages the car -- you could alternatively load an empty col file for the minigun object attachElements ( base, veh, x,y,z,rx,ry,rz) -- attach the base to the bobcat end addCommandHandler("bobcat", createArmedBobcat) function rotateGun() triggerClientEvent(source, "rotateGunHandler", source) end addCommandHandler("rotate", rotateGun) Client Side: function enterGun_Handler(localPlayer) end addEventHandler("onClientColShapeHit", root, enterGun_Handler) local x,y,z,rx,ry,rz= 0,-1.5,-0.1,0,0,-90 function rotateIt(cmd, addZ) if(addZ) then rz=rz+addZ setElementAttachedOffsets (base,x,y,z,rx,ry,rz) --update offsets end end addEvent("rotateGunHandler", true) addEventHandler("rotateGunHandler", root, rotateIt) Edited June 3, 2022 by SphinxDev wrong client code Link to comment
AndresTVz Posted June 3, 2022 Share Posted June 3, 2022 (edited) addcommandHandler can also be used on the client just put the command directly on the client and avoid using the triggerClientEvent Server: --[[addEvent("onPlayerVehicleEnter", true) addEventHandler("onPlayerVehicleEnter", getRootElement(),]]-- function createArmedBobcat(source) local lx,ly,lz = getElementPosition(source) -- get the position of the player local lx = lx + 5 -- add 5 units to the x position veh = createVehicle( 422, lx, ly, lz) -- create a bobcat base = createObject( 2985, 2,2,2) -- create a minigun_base object setElementCollisionsEnabled ( base, false ) -- the minigun_base damages the car -- you could alternatively load an empty col file for the minigun object attachElements ( base, veh, x,y,z,rx,ry,rz) -- attach the base to the bobcat end addCommandHandler("bobcat", createArmedBobcat) Client function enterGun_Handler(localPlayer) end addEventHandler("onClientColShapeHit", root, enterGun_Handler) local x,y,z,rx,ry,rz= 0,-1.5,-0.1,0,0,-90 function rotateIt(command, addZ) if(addZ) then rz=rz+addZ setElementAttachedOffsets (base,x,y,z,rx,ry,rz) --update offsets end end addCommandHandler("rotate", rotateGun) in Server you receives playerSource, command, --> args and client only command and --> args try It may still work for you but the function asks for two variables that you defined as cmd and addZ but when you run it from the server it is not sending any data, eg: -- CLIENT function greetingHandler ( message ) outputChatBox ( "The server says: " .. message ) end addEvent( "onGreeting", true ) addEventHandler( "onGreeting", localPlayer, greetingHandler ) -- SERVER function greetingCommandOne ( playerSource, commandName, playerName ) if playerName then local thePlayer = getPlayerFromName ( playerName ) if thePlayer then triggerClientEvent ( thePlayer, "onGreeting", thePlayer, "Hello World!" ) else end else end end addCommandHandler ( "greet_one", greetingCommandOne ) Edited June 3, 2022 by AndresTVz Link to comment
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