Bara Posted May 26, 2022 Share Posted May 26, 2022 local dolls = {}; dolls[1] = createPed ( 120, 1695.2199707031,-2278.3200683594,-1.2447323799133,0,false); setElementFrozen(dolls[1],false) setPedAnimation(dolls[1], "ped", "floor_hit", 1000, false, true, false); If animation are not looped it wont work, but if i turn the 4th arg true it will work local dolls = {}; dolls[1] = createPed ( 120, 1695.2199707031,-2278.3200683594,-1.2447323799133,0,false); setElementFrozen(dolls[1],false) setPedAnimation(dolls[1], "ped", "floor_hit", 1000, true, true, false); But i need a standstill ped that is lies on the floor. Can someone explain how can i do it? Link to comment
Mr.Hugin Posted May 26, 2022 Share Posted May 26, 2022 2 hours ago, Logan00 said: local dolls = {}; dolls[1] = createPed ( 120, 1695.2199707031,-2278.3200683594,-1.2447323799133,0,false); setElementFrozen(dolls[1],false) setPedAnimation(dolls[1], "ped", "floor_hit", 1000, false, true, false); If animation are not looped it wont work, but if i turn the 4th arg true it will work local dolls = {}; dolls[1] = createPed ( 120, 1695.2199707031,-2278.3200683594,-1.2447323799133,0,false); setElementFrozen(dolls[1],false) setPedAnimation(dolls[1], "ped", "floor_hit", 1000, true, true, false); But i need a standstill ped that is lies on the floor. Can someone explain how can i do it? setPedAnimation(dolls[1], "ped", "floor_hit", -1, false, false, false, false) try this Link to comment
Bara Posted May 28, 2022 Author Share Posted May 28, 2022 still not working it works with players but not with peds, ped are stay stand like nothing happend Link to comment
mafioz Posted May 29, 2022 Share Posted May 29, 2022 On 5/28/2022 at 3:33 PM, Logan00 said: still not working it works with players but not with peds, ped are stay stand like nothing happend I think you apply the animation immediately after creating the ped. Try setting the animation via setTimer Spoiler Link to comment
Bara Posted June 1, 2022 Author Share Posted June 1, 2022 yeah, i needed a timer thx for help Link to comment
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