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[Blog] Improved sync code (by ChrML)


jhxp

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  • MTA Team
Posted

A few weeks ago we released a video showing how our sync looks like with about 100 ms ping and today I'm happy to say that we've improved it a lot. During test one player had a ping of 700 ms to the server while the other had 300 ms and the on-foot and weapon sync looked singleplayer smooth at all times (just like in the video). Then we tested shooting at running players with rifles and m4's, and they hit very reliably at that ping. You can aim directly at running players with 1 second pings and the shots will hit (even more reliably at smaller pings), which I have to say makes the game very enjoyable and less frustrating.

In addition to improved sync we've also implemented tons of features we will be happy to announce around Beta time :).

Have a nice day!

One of the [VCP] leaders // honorary member of the =PCP= gang.

 

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