kewizzle Posted October 6, 2021 Posted October 6, 2021 (edited) i tried a few things but when i reach 1200 zombie kills it doesnt change my label text to Level: 7 onClientPedWasted only changes when i logout and back in also yes i do have it so it sets element data on server side. this is my client script. i also tried setting element data on client side too. didnt work. level = guiCreateLabel(1449, 313, 85, 17, "Level:", false) guiSetFont(level, "default-bold-small") guiLabelSetColor(level, 255, 255, 0) zombiekills = guiCreateLabel(1449, 340, 202, 17, "Zombie Kills:", false) guiSetFont(zombiekills, "default-bold-small") guiLabelSetColor(zombiekills, 255, 255, 0) function zlevelkills(zlk) zkills = tonumber(getElementData(localPlayer, "Zombie kills"))+1 if (getElementData(localPlayer, "level")) == 1 then zlk = "Zombie Kills: "..tostring(zkills).."/20" return zlk elseif (getElementData(localPlayer, "level")) == 2 then zlk = "Zombie Kills: "..tostring(zkills).."/50" return zlk elseif (getElementData(localPlayer, "level")) == 3 then zlk = "Zombie Kills: "..tostring(zkills).."/100" return zlk elseif (getElementData(localPlayer, "level")) == 4 then zlk = "Zombie Kills: "..tostring(zkills).."/200" return zlk elseif (getElementData(localPlayer, "level")) == 5 then zlk = "Zombie Kills: "..tostring(zkills).."/500" return zlk elseif (getElementData(localPlayer, "level")) == 6 then zlk = "Zombie Kills: "..tostring(zkills).."/1200" return zlk elseif (getElementData(localPlayer, "level")) == 7 then zlk = "Zombie Kills: "..tostring(zkills).."/1500" return zlk end end function updatekillslevels(killer) zkills = tonumber(getElementData(localPlayer, "Zombie kills"))+1 guiSetText(zombiekills, tostring(zlevelkills(zlk))) zlevel = getElementData(localPlayer, "level") guiSetText(level, "Level: " .. zlevel) end addEventHandler( "onClientPedWasted", getRootElement(), updatekillslevels) addEvent("updates1", true) addEventHandler("updates1", getRootElement(), updatekillslevels) Edited October 6, 2021 by kewizzle
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