#RooTs Posted September 21, 2021 Share Posted September 21, 2021 (edited) I want to know if there is any way to make this example in DX local function progressChange(downloadedSize, totalSize) if not data.browser then return false end if isVisible == false then showTransferBox() else local percentage = floor(min((downloadedSize / totalSize) * 100, 100)) executeBrowserJavascript(data.browser, "document.querySelector('.bar-progress').style.width = '" .. percentage .. "%'") end end addEventHandler("onClientTransferBoxProgressChange", root, progressChange) I want to make a slash in DX my example: --maybe in Render ?? addEventHandler("onClientTransferBoxProgressChange", root, function(downloadedSize, totalSize) local percentage = math.min((downloadedSize / totalSize) * 100, 100) dxDrawImage(botX+sizeX+343, botX2+sizeX2+701, 592/100*percentage, 6, 'assets/progress_bar.png', 0, 0, 0, tocolor(43, 171, 226, 255), true) end) --is it possible to make it inside the render? addEventHandler("onClientRender", root, function(downloadedSize, totalSize) Edited September 21, 2021 by #RooTs Link to comment
The_GTA Posted September 21, 2021 Share Posted September 21, 2021 (edited) From your description I understand that you want to draw a progress bar using DX functions. Yes, you can do that! Please take a look at the wiki page of the dxDrawImage function. There you will see that it has to be put inside of an onClientRender event handler to function. I recommend you to put at least two rectangles: one for the background of the loading bar and another for the region that fills it out. local barx = 100 local bary = 100 local barw = 100 local barh = 20 local barvisible = true local barprogress = 0.5 local barbgcolor = tocolor(255, 255, 255, 255) local barfillcolor = tocolor(255, 0, 0, 255) addEventHandler("onClientRender", root, function() if not (barvisible) then return end dxDrawRectangle( barx, bary, barw, barh, barbgcolor ) dxDrawRectangle( barx, bary, math.floor(barw * barprogress), barh, barfillcolor ) end ); Edited September 21, 2021 by The_GTA Link to comment
#RooTs Posted September 21, 2021 Author Share Posted September 21, 2021 i need the load function to put in dx Ex: getTransferBoxProgress() Link to comment
The_GTA Posted September 21, 2021 Share Posted September 21, 2021 ... addEventHandler("onClientTransferBoxProgressChange", root, function(size, total) barprogress = ( size / total ) end ) addEventHandler("onClientTransferBoxVisibilityChange", root, function(vis) barvisible = vis end ) barvisible = isTransferBoxVisible() Link to comment
#RooTs Posted September 22, 2021 Author Share Posted September 22, 2021 6 hours ago, The_GTA said: ... addEventHandler("onClientTransferBoxProgressChange", root, function(size, total) barprogress = ( size / total ) end ) addEventHandler("onClientTransferBoxVisibilityChange", root, function(vis) barvisible = vis end ) barvisible = isTransferBoxVisible() what variable do I put in DX? addEventHandler("onClientTransferBoxProgressChange", root, function(size, total) barprogress = ( size / total ) end ) addEventHandler("onClientTransferBoxVisibilityChange", root, function(vis) barvisible = vis end ) barvisible = isTransferBoxVisible() dxDrawImage(botX+sizeX+343, botX2+sizeX2+701, 592/100*barvisible, 6, 'assets/progress_bar.png', 0, 0, 0, tocolor(43, 171, 226, 255), true) --or dxDrawImage(botX+sizeX+343, botX2+sizeX2+701, 592/100*barprogress, 6, 'assets/progress_bar.png', 0, 0, 0, tocolor(43, 171, 226, 255), true) sorry, but I confused 1 Link to comment
The_GTA Posted September 22, 2021 Share Posted September 22, 2021 (edited) Please put the barprogress variable and use the script I gave you as template. Put the following line and other drawing code... dxDrawImage(botX+sizeX+343, botX2+sizeX2+701, 592/100*barprogress, 6, 'assets/progress_bar.png', 0, 0, 0, tocolor(43, 171, 226, 255), true) ... into the onClientRender event handler which is about line 13 of my script. Also, do not use dxDrawImage without dxCreateTexture. Edited September 22, 2021 by The_GTA 1 Link to comment
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