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[Help] System to detect health change


Genesis_

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hi, i was making a system when the player have less than 20 health it shows a dxGui, but, it just show if i restart the resource. what i have to do?

function deadAnimation()
	setPedAnimation(source, "CRACK", "crckidle2", true, false, false, false)
end
addEvent("dA", true)
addEventHandler("dA", root, deadAnimation)

  
  
function healthChanged(thePlayer) 
    if getElementHealth(thePlayer) < 21 then
    	setElementHealth( thePlayer, 20 )
    		triggerClientEvent ("rS", root)
			triggerEvent( "dA", root)
	elseif getElementHealth(thePlayer) > 21 then
			removeEventHandler ("rS", root)
			removeEventHandler ( "dA", root)
end 
end
addEventHandler("onPlayerDamage", getRootElement(), healthChanged) 

 

Edited by Genesis_
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