Kelly003 Posted August 6, 2021 Posted August 6, 2021 how to do random vehicle creation in loop? i tried like this and it doesn't work: server side local id = { {481}, {462}, {509}, } local points = { {-1980.59,306.16,35.17}, {-1981.31,299.08,35.17}, } for _,v in pairs(points) do createVehicle(math.random(2, #id), v[1], v[2], v[3]) end
DiSaMe Posted August 6, 2021 Posted August 6, 2021 (edited) First of all, your id table is needlessly nested. {481}, {462} and {509} are tables on their own, so unless you're going to add some other data in addition to IDs, it's better to replace them with plain numbers: local id = { 481, 462, 509, } Now, to get to the point, the table id has 3 fields, which makes #id equal to 3, therefore your math.random call generates a number 2 or 3, and uses it as vehicle model ID. What you need to do is to generate a random number to choose the table index and then retrieve the value under that index from the table: createVehicle(id[math.random(1, #id)], v[1], v[2], v[3]) Same but more verbose: local idCount = #id local index = math.random(1, idCount) local modelId = id[index] createVehicle(modelId, v[1], v[2], v[3]) Edited August 6, 2021 by CrystalMV
CastiaL Posted August 8, 2021 Posted August 8, 2021 I haven't had a chance to try it but it will most likely work. local id = { 481, 462, 509, } local points = { {-1980.59,306.16,35.17}, {-1981.31,299.08,35.17}, } for _,v in pairs(points) do createVehicle(id[math.random(1, #id)], v[1], v[2], v[3]) end
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