enzoDs Posted July 18, 2021 Posted July 18, 2021 VS.Position = float3(1, 2, 3); how i can "unpack" VS.Position? I need make this: (but in .fx language) VsPosition = {1,2,3} x, y, z = unpack( VsPosition )
DiSaMe Posted July 18, 2021 Posted July 18, 2021 I'm not familiar with HLSL syntax (never did any programming in HLSL), but based on https://docs.microsoft.com/en-us/windows/win32/direct3dhlsl/dx-graphics-hlsl-per-component-math#the-vector-type, it should look something like this: float x = VS.Position.x; float y = VS.Position.y; float z = VS.Position.z; If it's unpacking syntax that you want (assigning to multiple variables from a single vector at once), I don't think HLSL has it, but you could write a function with one in vector argument and three out scalar arguments for each component.
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