daniel0025 Posted June 3, 2021 Share Posted June 3, 2021 Eu queria incrementar o seguinte if nessa função; if (not getElementData(objects, "eventBox->Use")) or false then Que quando o jogador estivesse com um tal evento em uso, não daria como ele execultar o "Usar" elseif value == "Usar" then useItem(UsarItem[1],UsarItem[2],UsarItem[3],UsarItem[4],UsarItem[5]) Como eu poderia aplicar esse if aí em baixo? elseif state == "down" and button == "left" and confirmando then --if button == 'left' and state == 'up' and showInventory and bodySearch and confirmando then for index, value in ipairs(showmenu) do if isMouseInPosition(posx, posy - index * 40, sx*80, sy*20) then if value == "Cancelar" then UsarItem = {} confirmando = false movedItem = {} elseif value == "Usar" then useItem(UsarItem[1],UsarItem[2],UsarItem[3],UsarItem[4],UsarItem[5]) confirmando = false UsarItem = {} movedItem = {} elseif value == "Mostrar" then local startTime = getTickCount() setElementData(localPlayer, "char >> showedItem", { true, UsarItem[3], getItemName(UsarItem[3]), getItemDescription(UsarItem[3]), getTickCount() }) outputChatBox("Mostrou o item: #F7CA18" .. getElementData(localPlayer, "char >> showedItem")[3], 255, 255, 255, true) triggerServerEvent("bbbMTA->#setPlayer", localPlayer, localPlayer, "MOSTROU (" .. getItemName(UsarItem[3]) .. ")") setTimer(function() setElementData(localPlayer, "char >> showedItem", { false, nil, nil, nil, nil }) end, 5000, 1) UsarItem = {} confirmando = false movedItem = {} end end end Link to comment
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