Bean666 Posted January 30, 2021 Share Posted January 30, 2021 I made a simple hat script that attaches to a player, but there's a question for me since i made this serverside and i have the onPlayerWasted on root if he dies, will it remove other people's hat too since the player wasted is on root? or will it remove only his hat? if it does, how do i make it when a player dies only his hat gets removed? do i need to switch to client side? or am I missing something addCommandHandler("hat", function(p) object = createObject(2053, 0, 0, 0) local id = getElementModel ( p ) outputChatBox("test") if id == 0 then exports.bone_attach:attachElementToBone(object, p, 2, 0.01, -0.02, -0.48, 0, 0,110) end if id == 287 then exports.bone_attach:attachElementToBone(object, p, 2, 0, -0.01, -0.45, 0, 0,100) end if id == 285 then exports.bone_attach:attachElementToBone(object, p, 2, 0.005, -0.01, -0.45, 0, 0,100) end end ); addEventHandler( "onPlayerWasted", root, function() destroyElement(object) end ) Link to comment
Moderators IIYAMA Posted January 30, 2021 Moderators Share Posted January 30, 2021 2 hours ago, Shaman123 said: if he dies, will it remove other people's hat too since the player wasted is on root? or will it remove only his hat? All players. There is only 1 serverside, since there is only 1 server. There can be multiple clientside(s), since there are multiple clients/players. A table will help to manage which player wears which hat: local hats = {} addCommandHandler("hat", function(p) local hat = createObject(2053, 0, 0, 0) hats[p] = hat local id = getElementModel ( p ) if id == 0 then exports.bone_attach:attachElementToBone(hat, p, 2, 0.01, -0.02, -0.48, 0, 0,110) elseif id == 287 then exports.bone_attach:attachElementToBone(hat, p, 2, 0, -0.01, -0.45, 0, 0,100) elseif id == 285 then exports.bone_attach:attachElementToBone(hat, p, 2, 0.005, -0.01, -0.45, 0, 0,100) end end ); function removeHat () local hat = hats[source] if hat then hats[source] = nil if isElement(hat) then destroyElement(hat) end end end addEventHandler( "onPlayerWasted", root, removeHat) addEventHandler( "onPlayerQuit", root, removeHat) Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now