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sistema de headshot com setagem de vida


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basicamente, eu estou tentando, fazer com que quando acerta um headshot com qualquer arma ele seta 30 de vida no player para que funcione com o sistema do samu assim n matando o player e sim derrubando ele, mas não sei oq estou fzd de errado.

addEventHandler("onPlayerDamage", getRootElement(),
	function (attacker, weapon, bodypart, loss)
		if bodypart == 9 then
			local result = triggerEvent("onPlayerHeadshot", source, attacker, weapon, loss)
			if result == true then
				setElementHealth(source, attacker, weapon, bodypart, 30)
				end
			end
		end
	end
)

 

Edited by SrKingFox
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